Allies03: Remove hacke6
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@@ -361,7 +361,7 @@ InitTriggers = function()
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-- The engineers need to leave the enemy base to count as 'freed'
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Trigger.OnExitedProximityTrigger(BaseCameraWaypoint.CenterPosition, WDist.New(7 * 1024), function(a, id)
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if a.Type == "hacke6" and not EngisFreed then
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if a.Type == "e6" and not EngisFreed then
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EngisFreed = true
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Trigger.RemoveProximityTrigger(id)
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end
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@@ -1124,22 +1124,22 @@ Actors:
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Health: 15
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Facing: 192
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SubCell: 0
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PrisonedEngi1: hacke6
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PrisonedEngi1: e6
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Location: 91,86
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Owner: Greece
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Facing: 192
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SubCell: 0
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PrisonedEngi2: hacke6
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PrisonedEngi2: e6
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Location: 91,86
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Owner: Greece
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Facing: 192
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SubCell: 1
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PrisonedEngi3: hacke6
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PrisonedEngi3: e6
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Location: 91,86
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Owner: Greece
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Facing: 192
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SubCell: 2
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PrisonedEngi4: hacke6
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PrisonedEngi4: e6
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Location: 91,86
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Owner: Greece
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Facing: 192
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@@ -18,16 +18,14 @@ powerproxy.paratroopers:
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ParatroopersPower:
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DropItems: E1,E1,E1,E2,E2
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HACKE6:
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Inherits: E6
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E6:
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Buildable:
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Prerequisites: ~disabled
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-RepairsBridges:
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WithInfantryBody:
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Targetable:
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RequiresCondition: !jail
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Targetable@PRISONER:
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TargetTypes: Prisoner
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RenderSprites:
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Image: E6
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ExternalCondition@JAIL:
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Condition: jail
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@@ -136,10 +134,6 @@ E4:
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Buildable:
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Prerequisites: ~disabled
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E6:
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Buildable:
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Prerequisites: ~disabled
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THF:
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Buildable:
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Prerequisites: ~disabled
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