Improved efficiency of startup methods.
- ShpReader will copy the input stream into memory just once rather than for every header. - ShpReader.CopyImageData switched to use Array.Copy since that uses some unsafe magic for speed. - In ActorInfo, cache a GetType call and prevent needless materialization in PrerequisitesOf. - In ObjectCreator, cache type and ctor lookups since these are expensive and often repeated. - Implement IReadOnlyDictionary<T, U> on Cache<T, U> to provide some supplementary functions. - In TechTree.GatherOwnedPrerequisites, rearrange a Boolean 'and' expression to evaluate expensive functions later in the chain, and use ContainsKey to speed up name check.
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@@ -80,9 +80,13 @@ namespace OpenRA.Mods.RA
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// Add buildables that have a build limit set and are not already in the list
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player.World.ActorsWithTrait<Buildable>()
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.Where(a => a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0 && !a.Actor.IsDead() && a.Actor.IsInWorld && a.Actor.Owner == player && ret.Keys.All(k => k != a.Actor.Info.Name))
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.ToList()
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.ForEach(b => ret[b.Actor.Info.Name].Add(b.Actor));
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.Where(a =>
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a.Actor.Owner == player &&
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a.Actor.IsInWorld &&
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!a.Actor.IsDead() &&
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!ret.ContainsKey(a.Actor.Info.Name) &&
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a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0)
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.Do(b => ret[b.Actor.Info.Name].Add(b.Actor));
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return ret;
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}
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@@ -111,17 +115,17 @@ namespace OpenRA.Mods.RA
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bool HasPrerequisites(Cache<string, List<Actor>> ownedPrerequisites)
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{
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return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.Keys.Contains(p.Replace("!", "").Replace("~", ""))));
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return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.ContainsKey(p.Replace("!", "").Replace("~", ""))));
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}
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bool IsHidden(Cache<string, List<Actor>> ownedPrerequisites)
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{
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return prerequisites.Any(prereq => prereq.StartsWith("~") && (prereq.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.Keys.Contains(prereq.Replace("~", "").Replace("!", ""))));
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return prerequisites.Any(prereq => prereq.StartsWith("~") && (prereq.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.ContainsKey(prereq.Replace("~", "").Replace("!", ""))));
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}
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public void Update(Cache<string, List<Actor>> ownedPrerequisites)
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{
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var hasReachedLimit = limit > 0 && ownedPrerequisites.Keys.Contains(Key) && ownedPrerequisites[Key].Count >= limit;
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var hasReachedLimit = limit > 0 && ownedPrerequisites.ContainsKey(Key) && ownedPrerequisites[Key].Count >= limit;
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// The '!' annotation inverts prerequisites: "I'm buildable if this prerequisite *isn't* met"
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var nowHasPrerequisites = HasPrerequisites(ownedPrerequisites) && !hasReachedLimit;
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var nowHidden = IsHidden(ownedPrerequisites);
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