Moved two more Orders from RA to Common

This commit is contained in:
penev92
2014-10-09 19:33:11 +03:00
parent 268c63f7df
commit e64380e9df
17 changed files with 17 additions and 17 deletions

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@@ -69,6 +69,8 @@
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="ModChooserLoadScreen.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="PaletteFromFile.cs" />
<Compile Include="RallyPoint.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" />

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@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class EnterAlliedActorTargeter<T> : UnitOrderTargeter
{
readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor;
public EnterAlliedActorTargeter(string order, int priority,
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor)
: base (order, priority, "enter", false, true)
{
this.canTarget = canTarget;
this.useEnterCursor = useEnterCursor;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (!target.HasTrait<T>() || !canTarget(target))
return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
return true;
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
// Allied actors are never frozen
return false;
}
}
}

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@@ -0,0 +1,87 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public abstract class UnitOrderTargeter : IOrderTargeter
{
readonly string cursor;
readonly bool targetEnemyUnits, targetAllyUnits;
public UnitOrderTargeter(string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
{
this.OrderID = order;
this.OrderPriority = priority;
this.cursor = cursor;
this.targetEnemyUnits = targetEnemyUnits;
this.targetAllyUnits = targetAllyUnits;
}
public string OrderID { get; private set; }
public int OrderPriority { get; private set; }
public bool? ForceAttack = null;
public abstract bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor);
public abstract bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor);
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
{
var type = target.Type;
if (type != TargetType.Actor && type != TargetType.FrozenActor)
return false;
cursor = this.cursor;
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
if (ForceAttack != null && modifiers.HasModifier(TargetModifiers.ForceAttack) != ForceAttack)
return false;
var owner = type == TargetType.FrozenActor ? target.FrozenActor.Owner : target.Actor.Owner;
var playerRelationship = self.Owner.Stances[owner];
if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Ally && !targetAllyUnits)
return false;
if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Enemy && !targetEnemyUnits)
return false;
return type == TargetType.FrozenActor ?
CanTargetFrozenActor(self, target.FrozenActor, modifiers, ref cursor) :
CanTargetActor(self, target.Actor, modifiers, ref cursor);
}
public virtual bool IsQueued { get; protected set; }
}
public class TargetTypeOrderTargeter : UnitOrderTargeter
{
readonly string[] targetTypes;
public TargetTypeOrderTargeter(string[] targetTypes, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
{
this.targetTypes = targetTypes;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
return target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Intersect(targetTypes).Any());
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
return target.Info.Traits.WithInterface<ITargetableInfo>().Any(t => t.GetTargetTypes().Intersect(targetTypes).Any());
}
}
}