move all console traits into one folder
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85
OpenRA.Mods.RA/Console/DevCommands.cs
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85
OpenRA.Mods.RA/Console/DevCommands.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class DevCommandsInfo : TraitInfo<DevCommands> { }
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public class DevCommands : IChatCommand, IWorldLoaded
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{
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World world;
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public DevCommands() { }
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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var console = world.WorldActor.Trait<ChatCommands>();
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var help = world.WorldActor.Trait<HelpCommand>();
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console.RegisterCommand("disableshroud", this);
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console.RegisterCommand("givecash", this);
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console.RegisterCommand("instantbuild", this);
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console.RegisterCommand("buildanywhere", this);
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console.RegisterCommand("unlimitedpower", this);
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console.RegisterCommand("enabletech", this);
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console.RegisterCommand("instantcharge", this);
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help.RegisterHelp("disableshroud", "toggles shroud.");
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help.RegisterHelp("givecash", "gives the default or specified amount of money.");
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help.RegisterHelp("instantbuild", "toggles instant building.");
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help.RegisterHelp("buildanywhere", "toggles you the ability to build anywhere.");
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help.RegisterHelp("unlimitedpower", "toggles infinite power.");
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help.RegisterHelp("enabletech", "toggles the ability to build everything.");
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help.RegisterHelp("instantcharge", "toggles instant support power charging.");
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}
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public void InvokeCommand(string name, string arg)
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{
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if (!world.LobbyInfo.GlobalSettings.AllowCheats)
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{
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Game.Debug("Cheats are disabled.");
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return;
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}
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switch (name)
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{
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case "givecash":
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var order = new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false);
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var cash = 0;
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if (int.TryParse(arg, out cash))
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order.ExtraData = (uint)cash;
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Game.Debug("Giving {0} credits to player {1}.", (cash == 0 ? "cheat default" : cash.ToString()), world.LocalPlayer.PlayerName);
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world.IssueOrder(order);
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break;
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case "disableshroud": IssueDevCommand(world, "DevShroudDisable"); break;
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case "instantbuild": IssueDevCommand(world, "DevFastBuild"); break;
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case "buildanywhere": IssueDevCommand(world, "DevBuildAnywhere"); break;
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case "unlimitedpower": IssueDevCommand(world, "DevUnlimitedPower"); break;
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case "enabletech": IssueDevCommand(world, "DevEnableTech"); break;
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case "instantcharge": IssueDevCommand(world, "DevFastCharge"); break;
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}
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}
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void IssueDevCommand(World world, string command)
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{
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world.IssueOrder(new Order(command, world.LocalPlayer.PlayerActor, false));
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}
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}
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}
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