Merge pull request #11641 from abcdefg30/particleDensity
Convert ParticleDensityFactor from a float to an int
This commit is contained in:
@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Adds a particle-based overlay.")]
|
||||
public class WeatherOverlayInfo : ITraitInfo, ILobbyCustomRulesIgnore
|
||||
{
|
||||
[Desc("Factor for particle density. As higher as more particles will get spawned.")]
|
||||
public readonly float ParticleDensityFactor = 0.0007625f;
|
||||
[Desc("Average number of particles per 100x100 px square.")]
|
||||
public readonly int ParticleDensityFactor = 8;
|
||||
|
||||
[Desc("Should the level of the wind change over time, or just stick to the first value of WindLevels?")]
|
||||
public readonly bool ChangingWindLevel = true;
|
||||
@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
int CalculateParticleCount(int x, int y)
|
||||
{
|
||||
return (int)(x * y * info.ParticleDensityFactor);
|
||||
return (int)(x * y * info.ParticleDensityFactor / 10000);
|
||||
}
|
||||
|
||||
void SpawnParticles(int count, int rangeY, int spawnChancePercent)
|
||||
|
||||
@@ -256,6 +256,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
}
|
||||
}
|
||||
|
||||
// ParticleDensityFactor was converted from a float to an int
|
||||
if (engineVersion < 20160713 && node.Key == "WeatherOverlay")
|
||||
{
|
||||
var density = node.Value.Nodes.FirstOrDefault(n => n.Key == "ParticleDensityFactor");
|
||||
if (density != null)
|
||||
{
|
||||
var value = float.Parse(density.Value.Value, CultureInfo.InvariantCulture);
|
||||
value = (int)Math.Round(value * 10000, 0);
|
||||
density.Value.Value = value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ World:
|
||||
BackgroundMusic: rain-ambient
|
||||
StartingMusic: rain
|
||||
WeatherOverlay:
|
||||
ParticleDensityFactor: 0.0007625
|
||||
ChangingWindLevel: true
|
||||
WindLevels: -5, -3, -2, 0, 2, 3, 5
|
||||
WindTick: 150, 550
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
World:
|
||||
WeatherOverlay:
|
||||
ParticleDensityFactor: 0.0007625
|
||||
ChangingWindLevel: true
|
||||
WindLevels: -5, -3, -2, 0, 2, 3, 5
|
||||
WindTick: 150, 550
|
||||
|
||||
Reference in New Issue
Block a user