From e67ff1da7e255c98036959f73242ffb096760bd7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Mon, 23 Sep 2013 19:55:24 +0200 Subject: [PATCH] Update INSTALL copy-dependencies.bat did not make it --- INSTALL | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/INSTALL b/INSTALL index be065c4df6..6f66632e3a 100644 --- a/INSTALL +++ b/INSTALL @@ -14,16 +14,20 @@ Windows (http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en) * Cg Toolkit >= 2.2 (optional, for Cg renderer) (https://developer.nvidia.com/cg-toolkit-download) +* SDL 1.2 (included) + (http://libsdl.org/download-1.2.php) +* FreeType (included) + (http://gnuwin32.sourceforge.net/packages/freetype.htm) +* zlib (included) + (http://gnuwin32.sourceforge.net/packages/zlib.htm) +* OpenAL (included) + (http://kcat.strangesoft.net/openal.html) To compile OpenRA, open the OpenRA.sln solution in the main folder, or build it from the command-line with MSBuild. -Execute `copy-dependencies.bat' to place the DLLs we conveniently -bundle for you. They include binaries of: -* http://libsdl.org/download-1.2.php -* http://gnuwin32.sourceforge.net/packages/freetype.htm -* http://gnuwin32.sourceforge.net/packages/zlib.htm -* http://kcat.strangesoft.net/openal.html +Copy both the native DLLs from .\packaging\windows +and the CLI images from .\thirdparty to the main folder. Run the game with `OpenRA.Game.exe Game.Mods=ra` for Red Alert or `OpenRA.Game.exe Game.Mods=cnc` for Command & Conquer @@ -61,4 +65,4 @@ openSUSE * openal * freetype2 * SDL -* cg (optional, for Cg renderer) \ No newline at end of file +* cg (optional, for Cg renderer)