Fix a problem with hijackers in the survival maps

This commit is contained in:
abcdefg30
2015-04-24 17:34:11 +02:00
parent 583b89eb17
commit e6828aa1ff
2 changed files with 34 additions and 2 deletions

View File

@@ -55,6 +55,10 @@ GuardHarvester = function(unit, harvester)
unit.AttackMove(start)
end
end)
Trigger.OnCapture(unit, function()
Trigger.ClearAll(unit)
end)
end
end
@@ -118,12 +122,20 @@ SpawnSovietVehicle = function(spawnpoints, rallypoints)
local rally = Utils.RandomInteger(1, #rallypoints + 1)
local unit = Reinforcements.Reinforce(soviets, { Utils.Random(SovietVehicles) }, { spawnpoints[route].Location, rallypoints[rally].Location })[1]
IdleHunt(unit)
Trigger.OnCapture(unit, function()
Trigger.ClearAll(unit)
end)
end
SpawnAndAttack = function(types, entry)
local units = Reinforcements.Reinforce(soviets, types, { entry })
Utils.Do(units, function(unit)
IdleHunt(unit)
Trigger.OnCapture(unit, function()
Trigger.ClearAll(unit)
end)
end)
return units
end
@@ -174,7 +186,7 @@ FinalAttack = function()
insert(units4)
insert(units5)
Trigger.OnAllKilled(units, function()
Trigger.OnAllKilledOrCaptured(units, function()
if not DestroyObj then
Media.DisplayMessage("Excellent work Commander! We have reinforced our position enough to initiate a counter-attack.", "Incoming Report")
DestroyObj = allies.AddPrimaryObjective("Destroy the remaining Soviet forces in the area!")
@@ -310,6 +322,9 @@ SetupSoviets = function()
GuardHarvester(unit, Harvester1)
end)
end)
Trigger.OnCapture(Harvester1, function()
Trigger.ClearAll(Harvester1)
end)
Harvester2.FindResources()
Trigger.OnDamaged(Harvester2, function()
@@ -327,6 +342,9 @@ SetupSoviets = function()
end)
end)
end)
Trigger.OnCapture(Harvester2, function()
Trigger.ClearAll(Harvester2)
end)
Trigger.AfterDelay(0, function()
local buildings = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == soviets and self.HasProperty("StartBuildingRepairs") end)