Add support for being blockable to LaserZap
This commit is contained in:
@@ -16,6 +16,7 @@ using OpenRA.GameRules;
|
|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.Common.Effects;
|
using OpenRA.Mods.Common.Effects;
|
||||||
using OpenRA.Mods.Common.Graphics;
|
using OpenRA.Mods.Common.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.Common.Projectiles
|
namespace OpenRA.Mods.Common.Projectiles
|
||||||
@@ -45,6 +46,12 @@ namespace OpenRA.Mods.Common.Projectiles
|
|||||||
[Desc("Maximum offset at the maximum range.")]
|
[Desc("Maximum offset at the maximum range.")]
|
||||||
public readonly WDist Inaccuracy = WDist.Zero;
|
public readonly WDist Inaccuracy = WDist.Zero;
|
||||||
|
|
||||||
|
[Desc("Extra search radius beyond beam width. Required to ensure affecting actors with large health radius.")]
|
||||||
|
public readonly WDist TargetExtraSearchRadius = new WDist(1536);
|
||||||
|
|
||||||
|
[Desc("Beam can be blocked.")]
|
||||||
|
public readonly bool Blockable = false;
|
||||||
|
|
||||||
[Desc("Draw a second beam (for 'glow' effect).")]
|
[Desc("Draw a second beam (for 'glow' effect).")]
|
||||||
public readonly bool SecondaryBeam = false;
|
public readonly bool SecondaryBeam = false;
|
||||||
|
|
||||||
@@ -116,6 +123,14 @@ namespace OpenRA.Mods.Common.Projectiles
|
|||||||
if (info.TracksTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
|
if (info.TracksTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
|
||||||
target = args.GuidedTarget.CenterPosition;
|
target = args.GuidedTarget.CenterPosition;
|
||||||
|
|
||||||
|
// Check for blocking actors
|
||||||
|
WPos blockedPos;
|
||||||
|
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, source, target,
|
||||||
|
info.Width, info.TargetExtraSearchRadius, out blockedPos))
|
||||||
|
{
|
||||||
|
target = blockedPos;
|
||||||
|
}
|
||||||
|
|
||||||
if (!doneDamage)
|
if (!doneDamage)
|
||||||
{
|
{
|
||||||
if (hitanim != null)
|
if (hitanim != null)
|
||||||
|
|||||||
Reference in New Issue
Block a user