Reorganise GL initialisation.

This commit is contained in:
Paul Chote
2015-12-28 11:18:03 +00:00
parent e63fc00b76
commit e69c3360f6

View File

@@ -23,6 +23,15 @@ namespace OpenRA.Platforms.Default
Justification = "C-style naming is kept for consistency with the underlying native API.")]
internal static class OpenGL
{
public enum GLFeatures
{
None = 0,
GL2OrGreater = 1,
FramebufferExt = 4,
}
public static GLFeatures Features { get; private set; }
public const int GL_FALSE = 0;
// ClearBufferMask
@@ -338,81 +347,99 @@ namespace OpenRA.Platforms.Default
public static void Initialize()
{
CheckGlVersion();
if (SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_FALSE)
// glGetError and glGetString are used in our error handlers
// so we want these to be available early.
try
{
OpenGL.WriteGraphicsLog("OpenRA requires the OpenGL extension GL_EXT_framebuffer_object.\n"
+ "Please try updating your GPU driver to the latest version provided by the manufacturer.");
throw new InvalidProgramException("Missing OpenGL extension GL_EXT_framebuffer_object. See graphics.log for details.");
glGetError = Bind<GetError>("glGetError");
glGetStringInternal = Bind<GetString>("glGetString");
}
catch (Exception)
{
throw new InvalidProgramException("Failed to initialize low-level OpenGL bindings. GPU information is not available");
}
glFlush = Bind<Flush>("glFlush");
glViewport = Bind<Viewport>("glViewport");
glClear = Bind<Clear>("glClear");
glClearColor = Bind<ClearColor>("glClearColor");
glGetError = Bind<GetError>("glGetError");
glGetStringInternal = Bind<GetString>("glGetString");
glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
glFinish = Bind<Finish>("glFinish");
glCreateProgram = Bind<CreateProgram>("glCreateProgram");
glUseProgram = Bind<UseProgram>("glUseProgram");
glGetProgramiv = Bind<GetProgramiv>("glGetProgramiv");
glCreateShader = Bind<CreateShader>("glCreateShader");
glShaderSource = Bind<ShaderSource>("glShaderSource");
glCompileShader = Bind<CompileShader>("glCompileShader");
glGetShaderiv = Bind<GetShaderiv>("glGetShaderiv");
glAttachShader = Bind<AttachShader>("glAttachShader");
glGetShaderInfoLog = Bind<GetShaderInfoLog>("glGetShaderInfoLog");
glLinkProgram = Bind<LinkProgram>("glLinkProgram");
glGetProgramInfoLog = Bind<GetProgramInfoLog>("glGetProgramInfoLog");
glGetUniformLocation = Bind<GetUniformLocation>("glGetUniformLocation");
glGetActiveUniform = Bind<GetActiveUniform>("glGetActiveUniform");
glUniform1i = Bind<Uniform1i>("glUniform1i");
glUniform1f = Bind<Uniform1f>("glUniform1f");
glUniform2f = Bind<Uniform2f>("glUniform2f");
glUniform1fv = Bind<Uniform1fv>("glUniform1fv");
glUniform2fv = Bind<Uniform2fv>("glUniform2fv");
glUniform3fv = Bind<Uniform3fv>("glUniform3fv");
glUniform4fv = Bind<Uniform4fv>("glUniform4fv");
glUniformMatrix4fv = Bind<UniformMatrix4fv>("glUniformMatrix4fv");
glGenBuffers = Bind<GenBuffers>("glGenBuffers");
glBindBuffer = Bind<BindBuffer>("glBindBuffer");
glBufferData = Bind<BufferData>("glBufferData");
glBufferSubData = Bind<BufferSubData>("glBufferSubData");
glDeleteBuffers = Bind<DeleteBuffers>("glDeleteBuffers");
glBindAttribLocation = Bind<BindAttribLocation>("glBindAttribLocation");
glVertexAttribPointer = Bind<VertexAttribPointer>("glVertexAttribPointer");
glEnableVertexAttribArray = Bind<EnableVertexAttribArray>("glEnableVertexAttribArray");
glDisableVertexAttribArray = Bind<DisableVertexAttribArray>("glDisableVertexAttribArray");
glDrawArrays = Bind<DrawArrays>("glDrawArrays");
glEnable = Bind<Enable>("glEnable");
glDisable = Bind<Disable>("glDisable");
glBlendEquation = Bind<BlendEquation>("glBlendEquation");
glBlendFunc = Bind<BlendFunc>("glBlendFunc");
glScissor = Bind<Scissor>("glScissor");
glPushClientAttrib = Bind<PushClientAttrib>("glPushClientAttrib");
glPopClientAttrib = Bind<PopClientAttrib>("glPopClientAttrib");
glPixelStoref = Bind<PixelStoref>("glPixelStoref");
glReadPixels = Bind<ReadPixels>("glReadPixels");
glGenTextures = Bind<GenTextures>("glGenTextures");
glDeleteTextures = Bind<DeleteTextures>("glDeleteTextures");
glBindTexture = Bind<BindTexture>("glBindTexture");
glActiveTexture = Bind<ActiveTexture>("glActiveTexture");
glTexImage2D = Bind<TexImage2D>("glTexImage2D");
glGetTexImage = Bind<GetTexImage>("glGetTexImage");
glTexParameteri = Bind<TexParameteri>("glTexParameteri");
glTexParameterf = Bind<TexParameterf>("glTexParameterf");
glGenFramebuffersEXT = Bind<GenFramebuffersEXT>("glGenFramebuffersEXT");
glBindFramebufferEXT = Bind<BindFramebufferEXT>("glBindFramebufferEXT");
glFramebufferTexture2DEXT = Bind<FramebufferTexture2DEXT>("glFramebufferTexture2DEXT");
glDeleteFramebuffersEXT = Bind<DeleteFramebuffersEXT>("glDeleteFramebuffersEXT");
glGenRenderbuffersEXT = Bind<GenRenderbuffersEXT>("glGenRenderbuffersEXT");
glBindRenderbufferEXT = Bind<BindRenderbufferEXT>("glBindRenderbufferEXT");
glRenderbufferStorageEXT = Bind<RenderbufferStorageEXT>("glRenderbufferStorageEXT");
glDeleteRenderbuffersEXT = Bind<DeleteRenderbuffersEXT>("glDeleteRenderbuffersEXT");
glFramebufferRenderbufferEXT = Bind<FramebufferRenderbufferEXT>("glFramebufferRenderbufferEXT");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
DetectGLFeatures();
if (!Features.HasFlag(GLFeatures.GL2OrGreater) || !Features.HasFlag(GLFeatures.FramebufferExt))
{
WriteGraphicsLog("Unsupported OpenGL version: " + glGetString(OpenGL.GL_VERSION));
throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details.");
}
else
Console.WriteLine("OpenGL version: " + glGetString(OpenGL.GL_VERSION));
try
{
glFlush = Bind<Flush>("glFlush");
glViewport = Bind<Viewport>("glViewport");
glClear = Bind<Clear>("glClear");
glClearColor = Bind<ClearColor>("glClearColor");
glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
glFinish = Bind<Finish>("glFinish");
glCreateProgram = Bind<CreateProgram>("glCreateProgram");
glUseProgram = Bind<UseProgram>("glUseProgram");
glGetProgramiv = Bind<GetProgramiv>("glGetProgramiv");
glCreateShader = Bind<CreateShader>("glCreateShader");
glShaderSource = Bind<ShaderSource>("glShaderSource");
glCompileShader = Bind<CompileShader>("glCompileShader");
glGetShaderiv = Bind<GetShaderiv>("glGetShaderiv");
glAttachShader = Bind<AttachShader>("glAttachShader");
glGetShaderInfoLog = Bind<GetShaderInfoLog>("glGetShaderInfoLog");
glLinkProgram = Bind<LinkProgram>("glLinkProgram");
glGetProgramInfoLog = Bind<GetProgramInfoLog>("glGetProgramInfoLog");
glGetUniformLocation = Bind<GetUniformLocation>("glGetUniformLocation");
glGetActiveUniform = Bind<GetActiveUniform>("glGetActiveUniform");
glUniform1i = Bind<Uniform1i>("glUniform1i");
glUniform1f = Bind<Uniform1f>("glUniform1f");
glUniform2f = Bind<Uniform2f>("glUniform2f");
glUniform1fv = Bind<Uniform1fv>("glUniform1fv");
glUniform2fv = Bind<Uniform2fv>("glUniform2fv");
glUniform3fv = Bind<Uniform3fv>("glUniform3fv");
glUniform4fv = Bind<Uniform4fv>("glUniform4fv");
glUniformMatrix4fv = Bind<UniformMatrix4fv>("glUniformMatrix4fv");
glGenBuffers = Bind<GenBuffers>("glGenBuffers");
glBindBuffer = Bind<BindBuffer>("glBindBuffer");
glBufferData = Bind<BufferData>("glBufferData");
glBufferSubData = Bind<BufferSubData>("glBufferSubData");
glDeleteBuffers = Bind<DeleteBuffers>("glDeleteBuffers");
glBindAttribLocation = Bind<BindAttribLocation>("glBindAttribLocation");
glVertexAttribPointer = Bind<VertexAttribPointer>("glVertexAttribPointer");
glEnableVertexAttribArray = Bind<EnableVertexAttribArray>("glEnableVertexAttribArray");
glDisableVertexAttribArray = Bind<DisableVertexAttribArray>("glDisableVertexAttribArray");
glDrawArrays = Bind<DrawArrays>("glDrawArrays");
glEnable = Bind<Enable>("glEnable");
glDisable = Bind<Disable>("glDisable");
glBlendEquation = Bind<BlendEquation>("glBlendEquation");
glBlendFunc = Bind<BlendFunc>("glBlendFunc");
glScissor = Bind<Scissor>("glScissor");
glPushClientAttrib = Bind<PushClientAttrib>("glPushClientAttrib");
glPopClientAttrib = Bind<PopClientAttrib>("glPopClientAttrib");
glPixelStoref = Bind<PixelStoref>("glPixelStoref");
glReadPixels = Bind<ReadPixels>("glReadPixels");
glGenTextures = Bind<GenTextures>("glGenTextures");
glDeleteTextures = Bind<DeleteTextures>("glDeleteTextures");
glBindTexture = Bind<BindTexture>("glBindTexture");
glActiveTexture = Bind<ActiveTexture>("glActiveTexture");
glTexImage2D = Bind<TexImage2D>("glTexImage2D");
glGetTexImage = Bind<GetTexImage>("glGetTexImage");
glTexParameteri = Bind<TexParameteri>("glTexParameteri");
glTexParameterf = Bind<TexParameterf>("glTexParameterf");
glGenFramebuffersEXT = Bind<GenFramebuffersEXT>("glGenFramebuffersEXT");
glBindFramebufferEXT = Bind<BindFramebufferEXT>("glBindFramebufferEXT");
glFramebufferTexture2DEXT = Bind<FramebufferTexture2DEXT>("glFramebufferTexture2DEXT");
glDeleteFramebuffersEXT = Bind<DeleteFramebuffersEXT>("glDeleteFramebuffersEXT");
glGenRenderbuffersEXT = Bind<GenRenderbuffersEXT>("glGenRenderbuffersEXT");
glBindRenderbufferEXT = Bind<BindRenderbufferEXT>("glBindRenderbufferEXT");
glRenderbufferStorageEXT = Bind<RenderbufferStorageEXT>("glRenderbufferStorageEXT");
glDeleteRenderbuffersEXT = Bind<DeleteRenderbuffersEXT>("glDeleteRenderbuffersEXT");
glFramebufferRenderbufferEXT = Bind<FramebufferRenderbufferEXT>("glFramebufferRenderbufferEXT");
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
}
catch (Exception e)
{
OpenGL.WriteGraphicsLog("Failed to initialize OpenGL bindings.\nInner exception was: {0}".F(e));
throw new InvalidProgramException("Failed to initialize OpenGL. See graphics.log for details.");
}
}
static T Bind<T>(string name)
@@ -420,27 +447,29 @@ namespace OpenRA.Platforms.Default
return (T)(object)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress(name), typeof(T));
}
static void CheckGlVersion()
public static void DetectGLFeatures()
{
var versionString = OpenGL.glGetString(OpenGL.GL_VERSION);
var version = versionString.Contains(" ") ? versionString.Split(' ')[0].Split('.') : versionString.Split('.');
var major = 0;
if (version.Length > 0)
int.TryParse(version[0], out major);
var minor = 0;
if (version.Length > 1)
int.TryParse(version[1], out minor);
Console.WriteLine("Detected OpenGL version: {0}.{1}".F(major, minor));
if (major < 2)
try
{
OpenGL.WriteGraphicsLog("OpenRA requires OpenGL version 2.0 or greater and detected {0}.{1}".F(major, minor));
throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details.");
}
var versionString = glGetString(OpenGL.GL_VERSION);
var version = versionString.Contains(" ") ? versionString.Split(' ')[0].Split('.') : versionString.Split('.');
CheckGlError();
var major = 0;
if (version.Length > 0)
int.TryParse(version[0], out major);
var minor = 0;
if (version.Length > 1)
int.TryParse(version[1], out minor);
if (major >= 2 && minor >= 0)
Features |= GLFeatures.GL2OrGreater;
var hasFramebufferExt = SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_TRUE;
if (hasFramebufferExt)
Features |= GLFeatures.FramebufferExt;
}
catch (Exception) { }
}
public static void CheckGLError()