Add introduction prompt on first run.

This commit is contained in:
Paul Chote
2020-01-26 12:11:45 +00:00
committed by abcdefg30
parent e8df28c518
commit e6c1356d59
6 changed files with 696 additions and 31 deletions

View File

@@ -241,6 +241,9 @@ namespace OpenRA
public bool FetchNews = true;
[Desc("Version of introduction prompt that the player last viewed.")]
public int IntroductionPromptVersion = 0;
public MPGameFilters MPGameFilters = MPGameFilters.Waiting | MPGameFilters.Empty | MPGameFilters.Protected | MPGameFilters.Started;
}

View File

@@ -0,0 +1,147 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class IntroductionPromptLogic : ChromeLogic
{
// Increment the version number when adding new stats
const int IntroductionVersion = 1;
public static bool ShouldShowPrompt()
{
return Game.Settings.Game.IntroductionPromptVersion < IntroductionVersion;
}
[ObjectCreator.UseCtor]
public IntroductionPromptLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, Action onComplete)
{
var ps = Game.Settings.Player;
var ds = Game.Settings.Graphics;
var gs = Game.Settings.Game;
var escPressed = false;
var nameTextfield = widget.Get<TextFieldWidget>("PLAYERNAME");
nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
nameTextfield.OnLoseFocus = () =>
{
if (escPressed)
{
escPressed = false;
return;
}
nameTextfield.Text = nameTextfield.Text.Trim();
if (nameTextfield.Text.Length == 0)
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
else
{
nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
ps.Name = nameTextfield.Text;
}
};
nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
nameTextfield.OnEscKey = () =>
{
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
escPressed = true;
nameTextfield.YieldKeyboardFocus();
return true;
};
var colorPreview = widget.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
colorPreview.Color = ps.Color;
var mouseControlDescClassic = widget.Get("MOUSE_CONTROL_DESC_CLASSIC");
mouseControlDescClassic.IsVisible = () => gs.UseClassicMouseStyle;
var classicScrollRight = mouseControlDescClassic.Get("DESC_SCROLL_RIGHT");
classicScrollRight.IsVisible = () => !gs.ClassicMouseMiddleScroll;
var classicScrollMiddle = mouseControlDescClassic.Get("DESC_SCROLL_MIDDLE");
classicScrollMiddle.IsVisible = () => gs.ClassicMouseMiddleScroll;
var mouseControlDescModern = widget.Get("MOUSE_CONTROL_DESC_MODERN");
mouseControlDescModern.IsVisible = () => !gs.UseClassicMouseStyle;
var mouseControlDropdown = widget.Get<DropDownButtonWidget>("MOUSE_CONTROL_DROPDOWN");
mouseControlDropdown.OnMouseDown = _ => SettingsLogic.ShowMouseControlDropdown(mouseControlDropdown, gs);
mouseControlDropdown.GetText = () => gs.UseClassicMouseStyle ? "Classic" : "Modern";
foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern })
{
var zoomDesc = container.Get("DESC_ZOOM");
zoomDesc.IsVisible = () => gs.ZoomModifier == Modifiers.None;
var zoomDescModifier = container.Get<LabelWidget>("DESC_ZOOM_MODIFIER");
zoomDescModifier.IsVisible = () => gs.ZoomModifier != Modifiers.None;
var zoomDescModifierTemplate = zoomDescModifier.Text;
var zoomDescModifierLabel = new CachedTransform<Modifiers, string>(
mod => zoomDescModifierTemplate.Replace("MODIFIER", mod.ToString()));
zoomDescModifier.GetText = () => zoomDescModifierLabel.Update(gs.ZoomModifier);
var edgescrollDesc = container.Get<LabelWidget>("DESC_EDGESCROLL");
edgescrollDesc.IsVisible = () => gs.ViewportEdgeScroll;
}
SettingsLogic.BindCheckboxPref(widget, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
var colorDropdown = widget.Get<DropDownButtonWidget>("PLAYERCOLOR");
colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorPreview, worldRenderer.World);
colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color;
var viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
var battlefieldCameraDropDown = widget.Get<DropDownButtonWidget>("BATTLEFIELD_CAMERA_DROPDOWN");
var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => SettingsLogic.ViewportSizeNames[vs]);
battlefieldCameraDropDown.OnMouseDown = _ => SettingsLogic.ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, viewportSizes, ds);
battlefieldCameraDropDown.GetText = () => battlefieldCameraLabel.Update(ds.ViewportDistance);
var uiScaleDropdown = widget.Get<DropDownButtonWidget>("UI_SCALE_DROPDOWN");
var uiScaleLabel = new CachedTransform<float, string>(s => "{0}%".F((int)(100 * s)));
uiScaleDropdown.OnMouseDown = _ => SettingsLogic.ShowUIScaleDropdown(uiScaleDropdown, ds);
uiScaleDropdown.GetText = () => uiScaleLabel.Update(ds.UIScale);
var minResolution = viewportSizes.MinEffectiveResolution;
var resolution = Game.Renderer.Resolution;
var disableUIScale = worldRenderer.World.Type != WorldType.Shellmap ||
resolution.Width * ds.UIScale < 1.25f * minResolution.Width ||
resolution.Height * ds.UIScale < 1.25f * minResolution.Height;
uiScaleDropdown.IsDisabled = () => disableUIScale;
SettingsLogic.BindCheckboxPref(widget, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
widget.Get<ButtonWidget>("CONTINUE_BUTTON").OnClick = () =>
{
Game.Settings.Game.IntroductionPromptVersion = IntroductionVersion;
Game.Settings.Save();
Ui.CloseWindow();
onComplete();
};
}
}
}

View File

@@ -226,21 +226,35 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
menuType = MenuType.StartupPrompts;
Action onSysInfoComplete = () =>
Action onIntroductionComplete = () =>
{
LoadAndDisplayNews(webServices.GameNews, newsBG);
SwitchMenu(MenuType.Main);
Action onSysInfoComplete = () =>
{
LoadAndDisplayNews(webServices.GameNews, newsBG);
SwitchMenu(MenuType.Main);
};
if (SystemInfoPromptLogic.ShouldShowPrompt())
{
Ui.OpenWindow("MAINMENU_SYSTEM_INFO_PROMPT", new WidgetArgs
{
{ "onComplete", onSysInfoComplete }
});
}
else
onSysInfoComplete();
};
if (SystemInfoPromptLogic.ShouldShowPrompt())
if (IntroductionPromptLogic.ShouldShowPrompt())
{
Ui.OpenWindow("MAINMENU_SYSTEM_INFO_PROMPT", new WidgetArgs
Game.OpenWindow("MAINMENU_INTRODUCTION_PROMPT", new WidgetArgs
{
{ "onComplete", onSysInfoComplete }
{ "onComplete", onIntroductionComplete }
});
}
else
onSysInfoComplete();
onIntroductionComplete();
Game.OnShellmapLoaded += OpenMenuBasedOnLastGame;
}

View File

@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
static void BindCheckboxPref(Widget parent, string id, object group, string pref)
public static void BindCheckboxPref(Widget parent, string id, object group, string pref)
{
var field = group.GetType().GetField(pref);
if (field == null)
@@ -221,7 +221,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
resetPanelActions.Add(type, reset(panel));
}
static readonly Dictionary<WorldViewport, string> ViewportSizeNames = new Dictionary<WorldViewport, string>()
public static readonly Dictionary<WorldViewport, string> ViewportSizeNames = new Dictionary<WorldViewport, string>()
{
{ WorldViewport.Close, "Close" },
{ WorldViewport.Medium, "Medium" },
@@ -697,7 +697,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings s)
public static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, bool>()
{
@@ -880,7 +880,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowBattlefieldCameraDropdown(DropDownButtonWidget dropdown, WorldViewportSizes viewportSizes, GraphicSettings gs)
public static void ShowBattlefieldCameraDropdown(DropDownButtonWidget dropdown, WorldViewportSizes viewportSizes, GraphicSettings gs)
{
Func<WorldViewport, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
@@ -949,7 +949,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
RecalculateWidgetLayout(c, insideScrollPanel || w is ScrollPanelWidget);
}
static void ShowUIScaleDropdown(DropDownButtonWidget dropdown, GraphicSettings gs)
public static void ShowUIScaleDropdown(DropDownButtonWidget dropdown, GraphicSettings gs)
{
Func<float, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{

View File

@@ -1,9 +1,9 @@
Container@MAINMENU_SYSTEM_INFO_PROMPT:
Logic: SystemInfoPromptLogic
Container@MAINMENU_INTRODUCTION_PROMPT:
Logic: IntroductionPromptLogic
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 490
Height: 222
Width: 600
Height: 350
Children:
Label@TITLE:
Width: PARENT_RIGHT
@@ -11,7 +11,260 @@ Container@MAINMENU_SYSTEM_INFO_PROMPT:
Font: BigBold
Contrast: true
Align: Center
Text: System Information
Text: Establishing Battlefield Control
Background@bg:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Background: panel-black
Children:
Label@DESC_A:
Width: PARENT_RIGHT
Y: 15
Height: 16
Font: Regular
Align: Center
Text: Welcome back Commander! Initialize combat parameters using the options below.
Label@DESC_B:
Width: PARENT_RIGHT
Y: 33
Height: 16
Font: Regular
Align: Center
Text: Additional options can be configured later from the Settings menu.
Label@PROFILE_TITLE:
Width: PARENT_RIGHT
Y: 60
Height: 25
Font: Bold
Align: Center
Text: Profile
Label@PLAYER:
Text: Player Name:
X: 15
Y: 90
Width: 120
Height: 25
Align: Right
TextField@PLAYERNAME:
X: 140
Y: 90
Width: 160
Height: 25
MaxLength: 16
Label@COLOR:
X: 265 + 60
Y: 90
Width: 145
Height: 25
Text: Preferred Color:
Align: Right
ColorPreviewManager@COLOR_MANAGER:
DropDownButton@PLAYERCOLOR:
X: 415 + 60
Y: 90
Width: 75
Height: 25
IgnoreChildMouseOver: true
PanelAlign: Right
Children:
ColorBlock@COLORBLOCK:
X: 5
Y: 6
Width: PARENT_RIGHT - 35
Height: PARENT_BOTTOM - 12
Label@INPUT_TITLE:
Width: PARENT_RIGHT
Y: 120
Height: 25
Font: Bold
Align: Center
Text: Input
Label@MOUSE_CONTROL_LABEL:
X: 15
Y: 150
Width: 120
Height: 25
Font: Regular
Text: Control Scheme:
Align: Right
DropDownButton@MOUSE_CONTROL_DROPDOWN:
X: 140
Y: 150
Width: 160
Height: 25
Font: Regular
Checkbox@EDGESCROLL_CHECKBOX:
X: 365
Y: 153
Width: 180
Height: 20
Font: Regular
Text: Screen Edge Panning
Container@MOUSE_CONTROL_DESC_CLASSIC:
X: 25
Y: 180
Width: PARENT_RIGHT - 50
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Left} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
X: 265
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
X: 265
Y: 34
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
X: 265
Y: 34
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 274
Y: 51
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Container@MOUSE_CONTROL_DESC_MODERN:
X: 25
Y: 180
Width: PARENT_RIGHT - 50
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Right} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
X: 265
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL:
X: 265
Y: 34
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 274
Y: 51
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Label@INPUT_TITLE:
Width: PARENT_RIGHT
Y: 250
Height: 25
Font: Bold
Align: Center
Text: Display
Label@BATTLEFIELD_CAMERA:
X: 15
Y: 280
Width: 120
Height: 25
Text: Battlefield Camera:
Align: Right
DropDownButton@BATTLEFIELD_CAMERA_DROPDOWN:
X: 140
Y: 280
Width: 160
Height: 25
Font: Regular
Label@UI_SCALE:
X: 275
Y: 280
Width: 145
Height: 25
Text: UI Scale:
Align: Right
DropDownButton@UI_SCALE_DROPDOWN:
X: 425
Y: 280
Width: 160
Height: 25
Font: Regular
Checkbox@CURSORDOUBLE_CHECKBOX:
X: 390
Y: 313
Width: 200
Height: 20
Font: Regular
Text: Increase Cursor Size
Button@CONTINUE_BUTTON:
X: PARENT_RIGHT - WIDTH
Y: PARENT_BOTTOM - 1
Width: 140
Height: 35
Text: Continue
Font: Bold
Key: return
Container@MAINMENU_SYSTEM_INFO_PROMPT:
Logic: SystemInfoPromptLogic
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 600
Height: 350
Children:
Label@TITLE:
Width: PARENT_RIGHT
Y: 0 - 25
Font: BigBold
Contrast: true
Align: Center
Text: Establishing Battlefield Control
Background@bg:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
@@ -37,7 +290,7 @@ Container@MAINMENU_SYSTEM_INFO_PROMPT:
Width: PARENT_RIGHT - 30
TopBottomSpacing: 4
ItemSpacing: 4
Height: 110
Height: 240
Children:
Label@DATA_TEMPLATE:
X: 8
@@ -45,8 +298,8 @@ Container@MAINMENU_SYSTEM_INFO_PROMPT:
VAlign: Top
Font: Small
Checkbox@SYSINFO_CHECKBOX:
X: PARENT_RIGHT - 15 - WIDTH
Y: PARENT_BOTTOM - 35
X: 390
Y: 313
Width: 190
Height: 20
Font: Regular

View File

@@ -1,9 +1,9 @@
Background@MAINMENU_SYSTEM_INFO_PROMPT:
Logic: SystemInfoPromptLogic
Background@MAINMENU_INTRODUCTION_PROMPT:
Logic: IntroductionPromptLogic
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 520
Height: 260
Width: 600
Height: 430
Children:
Label@PROMPT_TITLE:
Width: PARENT_RIGHT
@@ -11,28 +11,276 @@ Background@MAINMENU_SYSTEM_INFO_PROMPT:
Height: 25
Font: Bold
Align: Center
Text: System Information
Text: Establishing Battlefield Control
Label@DESC_A:
Width: PARENT_RIGHT
Y: 50
Height: 16
Font: Regular
Align: Center
Text: Welcome back Commander! Initialize combat parameters using the options below.
Label@DESC_B:
Width: PARENT_RIGHT
Y: 68
Height: 16
Font: Regular
Align: Center
Text: Additional options can be configured later from the Settings menu.
Label@PROFILE_TITLE:
Width: PARENT_RIGHT
Y: 100
Height: 25
Font: Bold
Align: Center
Text: Profile
Label@PLAYER:
Text: Player Name:
X: 20
Y: 130
Width: 120
Height: 25
Align: Right
TextField@PLAYERNAME:
X: 145
Y: 130
Width: 160
Height: 25
MaxLength: 16
Label@COLOR:
X: 265 + 60
Y: 130
Width: 145
Height: 25
Text: Preferred Color:
Align: Right
ColorPreviewManager@COLOR_MANAGER:
DropDownButton@PLAYERCOLOR:
X: 415 + 60
Y: 130
Width: 75
Height: 25
IgnoreChildMouseOver: true
PanelAlign: Right
Children:
ColorBlock@COLORBLOCK:
X: 5
Y: 6
Width: PARENT_RIGHT - 35
Height: PARENT_BOTTOM - 12
Label@INPUT_TITLE:
Width: PARENT_RIGHT
Y: 160
Height: 25
Font: Bold
Align: Center
Text: Input
Label@MOUSE_CONTROL_LABEL:
X: 20
Y: 190
Width: 120
Height: 25
Font: Regular
Text: Control Scheme:
Align: Right
DropDownButton@MOUSE_CONTROL_DROPDOWN:
X: 145
Y: 190
Width: 160
Height: 25
Font: Regular
Checkbox@EDGESCROLL_CHECKBOX:
X: 365
Y: 193
Width: 180
Height: 20
Font: Regular
Text: Screen Edge Panning
Container@MOUSE_CONTROL_DESC_CLASSIC:
X: 25
Y: 220
Width: PARENT_RIGHT - 50
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Left} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
X: 265
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
X: 265
Y: 34
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
X: 265
Y: 34
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 274
Y: 51
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Container@MOUSE_CONTROL_DESC_MODERN:
X: 25
Y: 220
Width: PARENT_RIGHT - 50
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Right} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
X: 265
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
X: 265
Y: 17
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL:
X: 265
Y: 34
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 274
Y: 51
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Label@INPUT_TITLE:
Width: PARENT_RIGHT
Y: 290
Height: 25
Font: Bold
Align: Center
Text: Display
Label@BATTLEFIELD_CAMERA:
X: 20
Y: 320
Width: 120
Height: 25
Text: Battlefield Camera:
Align: Right
DropDownButton@BATTLEFIELD_CAMERA_DROPDOWN:
X: 145
Y: 320
Width: 160
Height: 25
Font: Regular
Label@UI_SCALE:
X: 270
Y: 320
Width: 145
Height: 25
Text: UI Scale:
Align: Right
DropDownButton@UI_SCALE_DROPDOWN:
X: 420
Y: 320
Width: 160
Height: 25
Font: Regular
Checkbox@CURSORDOUBLE_CHECKBOX:
X: 390
Y: 353
Width: 200
Height: 20
Font: Regular
Text: Increase Cursor Size
Button@CONTINUE_BUTTON:
X: PARENT_RIGHT - 180
Y: PARENT_BOTTOM - 45
Width: 160
Height: 25
Text: Continue
Font: Bold
Key: return
Background@MAINMENU_SYSTEM_INFO_PROMPT:
Logic: SystemInfoPromptLogic
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 600
Height: 430
Children:
Label@PROMPT_TITLE:
Width: PARENT_RIGHT
Y: 20
Height: 25
Font: Bold
Align: Center
Text: Establishing Battlefield Control
Label@PROMPT_TEXT_A:
X: 15
Y: 50
Width: PARENT_RIGHT - 30
Height: 16
Align: Center
Text: We would like to collect some details that will help us optimize OpenRA.
Text: We would like to collect some system details that will help us optimize OpenRA.
Label@PROMPT_TEXT_B:
X: 15
Y: 68
Width: PARENT_RIGHT - 30
Height: 16
Align: Center
Text: With your permission, the following anonymous system data will be sent:
Text: With your permission, the following anonymous data will be sent each game launch:
ScrollPanel@SYSINFO_DATA:
X: 20
Y: 98
Width: PARENT_RIGHT - 40
Height: 355-98-10
TopBottomSpacing: 4
ItemSpacing: 4
Height: 110
Children:
Label@DATA_TEMPLATE:
X: 8
@@ -40,8 +288,8 @@ Background@MAINMENU_SYSTEM_INFO_PROMPT:
VAlign: Top
Font: Small
Checkbox@SYSINFO_CHECKBOX:
X: 40
Y: PARENT_BOTTOM - 42
X: 390
Y: 353
Width: 200
Height: 20
Font: Regular
@@ -49,7 +297,7 @@ Background@MAINMENU_SYSTEM_INFO_PROMPT:
Button@CONTINUE_BUTTON:
X: PARENT_RIGHT - WIDTH - 20
Y: PARENT_BOTTOM - 45
Width: 120
Width: 160
Height: 25
Text: Continue
Font: Bold