Mostly implemented Sonar Pulse
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30
OpenRa.Game/Traits/SonarPulsePower.cs
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30
OpenRa.Game/Traits/SonarPulsePower.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Orders;
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namespace OpenRa.Traits
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{
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public class SonarPulsePowerInfo : SupportPowerInfo
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{
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public override object Create(Actor self) { return new SonarPulsePower(self, this); }
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}
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public class SonarPulsePower : SupportPower
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{
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public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() { }
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protected override void OnFinishCharging() { Sound.Play("pulse1.aud"); }
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protected override void OnActivate()
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{
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// Question: Is this method synced? or does it have to go via an order?
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// TODO: Reveal submarines
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// Should this play for all players?
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Sound.Play("sonpulse.aud");
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FinishActivate();
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}
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}
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}
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