tesla charges
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@@ -106,6 +106,7 @@ namespace OpenRa.Game.Traits
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var firePos = self.CenterLocation.ToInt2() + Util.GetTurretPosition(self, unit, offset, 0f).ToInt2();
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var thisTarget = target;
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ScheduleDelayedAction(self.Info.FireDelay, () =>
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{
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if( weapon.RenderAsTesla )
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