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@@ -78,8 +78,8 @@ namespace OpenRa.Game
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}
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var worldActor = new Actor(null, new int2(int.MaxValue, int.MaxValue), null);
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worldActor.traits.Add(new Traits.WaterPaletteRotation(worldActor));
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worldActor.traits.Add(new Traits.ChronoshiftPaletteEffect(worldActor));
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worldActor.traits.Add(new WaterPaletteRotation(worldActor));
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worldActor.traits.Add(new ChronoshiftPaletteEffect(worldActor));
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Game.world.Add(worldActor);
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Rules.Map.InitOreDensity();
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@@ -95,9 +95,7 @@ namespace OpenRa.Game
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skipMakeAnims = true;
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foreach (var treeReference in Rules.Map.Trees)
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world.Add(new Actor(Rules.UnitInfo[treeReference.Image],
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new int2(treeReference.Location),
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null));
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world.Add(new Actor(treeReference.Image, new int2(treeReference.Location), null));
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LoadMapActors(Rules.AllRules);
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skipMakeAnims = false;
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@@ -148,7 +146,7 @@ namespace OpenRa.Game
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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world.Add(new Actor(Rules.UnitInfo[parts[1].ToLowerInvariant()], new int2(loc % 128, loc / 128),
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world.Add(new Actor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
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players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0]));
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}
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}
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