more
This commit is contained in:
@@ -15,22 +15,19 @@ namespace OpenRa.Game.Orders
|
||||
{
|
||||
Game.world.AddFrameEndTask( _ =>
|
||||
{
|
||||
var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
var building = (LegacyBuildingInfo)Rules.UnitInfo[ order.TargetString ];
|
||||
var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
|
||||
var producing = queue.CurrentItem(Rules.UnitCategory[order.TargetString]);
|
||||
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
|
||||
return;
|
||||
|
||||
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
|
||||
|
||||
Game.world.Add( new Actor( building, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
|
||||
Game.world.Add( new Actor( order.TargetString, order.TargetLocation - Footprint.AdjustForBuildingSize( (LegacyBuildingInfo)Rules.UnitInfo[ order.TargetString ] ), order.Player ) );
|
||||
if (order.Player == Game.LocalPlayer)
|
||||
{
|
||||
Sound.Play("placbldg.aud");
|
||||
Sound.Play("build5.aud");
|
||||
}
|
||||
|
||||
queue.FinishProduction(Rules.UnitCategory[building.Name]);
|
||||
queue.FinishProduction(Rules.UnitCategory[order.TargetString]);
|
||||
} );
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user