This commit is contained in:
Chris Forbes
2010-01-11 22:26:14 +13:00
parent 9c520e07b1
commit e6e5275f05
10 changed files with 28 additions and 32 deletions

View File

@@ -15,22 +15,19 @@ namespace OpenRa.Game.Orders
{
Game.world.AddFrameEndTask( _ =>
{
var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var building = (LegacyBuildingInfo)Rules.UnitInfo[ order.TargetString ];
var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
var producing = queue.CurrentItem(Rules.UnitCategory[order.TargetString]);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
Game.world.Add( new Actor( building, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
Game.world.Add( new Actor( order.TargetString, order.TargetLocation - Footprint.AdjustForBuildingSize( (LegacyBuildingInfo)Rules.UnitInfo[ order.TargetString ] ), order.Player ) );
if (order.Player == Game.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");
}
queue.FinishProduction(Rules.UnitCategory[building.Name]);
queue.FinishProduction(Rules.UnitCategory[order.TargetString]);
} );
break;
}