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@@ -35,7 +35,7 @@ namespace OpenRa.Game.Traits
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if( location == null || Game.UnitInfluence.GetUnitsAt( location.Value ).Any() )
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return false;
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var newUnit = new Actor( producee, location.Value, self.Owner );
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var newUnit = new Actor( producee.Name, location.Value, self.Owner );
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newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
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var rp = self.traits.GetOrDefault<RallyPoint>();
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