more
This commit is contained in:
@@ -26,10 +26,10 @@ namespace OpenRa.Game
|
||||
public int Health;
|
||||
IActivity currentActivity;
|
||||
|
||||
public Actor( ActorInfo info, int2 location, Player owner )
|
||||
public Actor( string name, int2 location, Player owner )
|
||||
{
|
||||
ActorID = Game.world.NextAID();
|
||||
LegacyInfo = (LegacyUnitInfo)info; // temporary
|
||||
LegacyInfo = name != null ? Rules.UnitInfo[name.ToLowerInvariant()] : null; // temporary
|
||||
Location = location;
|
||||
CenterLocation = Traits.Util.CenterOfCell(Location);
|
||||
Owner = owner;
|
||||
@@ -38,10 +38,7 @@ namespace OpenRa.Game
|
||||
|
||||
Health = LegacyInfo.Strength; /* todo: fix walls, etc so this is always true! */
|
||||
|
||||
if( LegacyInfo.Traits == null )
|
||||
throw new InvalidOperationException( "No Actor traits for {0}; add Traits= to units.ini for appropriate unit".F(LegacyInfo.Name) );
|
||||
|
||||
Info = Rules.NewUnitInfo[LegacyInfo.Name.ToLowerInvariant()];
|
||||
Info = Rules.NewUnitInfo[name.ToLowerInvariant()];
|
||||
|
||||
foreach (var trait in Info.Traits.WithInterface<ITraitInfo>())
|
||||
traits.Add(trait.Create(this));
|
||||
@@ -66,12 +63,13 @@ namespace OpenRa.Game
|
||||
}
|
||||
|
||||
public float2 CenterLocation;
|
||||
public float2 SelectedSize
|
||||
float2 SelectedSize
|
||||
{
|
||||
get
|
||||
get // todo: inline into GetBounds
|
||||
{
|
||||
if (LegacyInfo != null && LegacyInfo.SelectionSize != null)
|
||||
return new float2(LegacyInfo.SelectionSize[0], LegacyInfo.SelectionSize[1]);
|
||||
var si = Info != null ? Info.Traits.GetOrDefault<SelectableInfo>() : null;
|
||||
if (si != null && si.Bounds != null)
|
||||
return new float2(si.Bounds[0], si.Bounds[1]);
|
||||
|
||||
var firstSprite = Render().FirstOrDefault();
|
||||
if (firstSprite.Sprite == null) return float2.Zero;
|
||||
@@ -97,7 +95,7 @@ namespace OpenRa.Game
|
||||
var loc = mi.Location + Game.viewport.Location;
|
||||
var underCursor = Game.FindUnits(loc, loc).FirstOrDefault();
|
||||
|
||||
if (underCursor != null && !underCursor.LegacyInfo.Selectable)
|
||||
if (underCursor != null && !underCursor.traits.Contains<Selectable>())
|
||||
underCursor = null;
|
||||
|
||||
return traits.WithInterface<IIssueOrder>()
|
||||
@@ -107,10 +105,13 @@ namespace OpenRa.Game
|
||||
|
||||
public RectangleF GetBounds(bool useAltitude)
|
||||
{
|
||||
var si = Info != null ? Info.Traits.GetOrDefault<SelectableInfo>() : null;
|
||||
|
||||
var size = SelectedSize;
|
||||
var loc = CenterLocation - 0.5f * size;
|
||||
if (LegacyInfo != null && LegacyInfo.SelectionSize != null && LegacyInfo.SelectionSize.Length > 2)
|
||||
loc += new float2(LegacyInfo.SelectionSize[2], LegacyInfo.SelectionSize[3]);
|
||||
|
||||
if (si != null && si.Bounds != null && si.Bounds.Length > 2)
|
||||
loc += new float2(si.Bounds[2], si.Bounds[3]);
|
||||
|
||||
if (useAltitude)
|
||||
{
|
||||
|
||||
@@ -78,8 +78,8 @@ namespace OpenRa.Game
|
||||
}
|
||||
|
||||
var worldActor = new Actor(null, new int2(int.MaxValue, int.MaxValue), null);
|
||||
worldActor.traits.Add(new Traits.WaterPaletteRotation(worldActor));
|
||||
worldActor.traits.Add(new Traits.ChronoshiftPaletteEffect(worldActor));
|
||||
worldActor.traits.Add(new WaterPaletteRotation(worldActor));
|
||||
worldActor.traits.Add(new ChronoshiftPaletteEffect(worldActor));
|
||||
Game.world.Add(worldActor);
|
||||
|
||||
Rules.Map.InitOreDensity();
|
||||
@@ -95,9 +95,7 @@ namespace OpenRa.Game
|
||||
|
||||
skipMakeAnims = true;
|
||||
foreach (var treeReference in Rules.Map.Trees)
|
||||
world.Add(new Actor(Rules.UnitInfo[treeReference.Image],
|
||||
new int2(treeReference.Location),
|
||||
null));
|
||||
world.Add(new Actor(treeReference.Image, new int2(treeReference.Location), null));
|
||||
|
||||
LoadMapActors(Rules.AllRules);
|
||||
skipMakeAnims = false;
|
||||
@@ -148,7 +146,7 @@ namespace OpenRa.Game
|
||||
//num=owner,type,health,location,facing,...
|
||||
var parts = s.Value.Split( ',' );
|
||||
var loc = int.Parse(parts[3]);
|
||||
world.Add(new Actor(Rules.UnitInfo[parts[1].ToLowerInvariant()], new int2(loc % 128, loc / 128),
|
||||
world.Add(new Actor(parts[1].ToLowerInvariant(), new int2(loc % 128, loc / 128),
|
||||
players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0]));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace OpenRa.Game.Graphics
|
||||
spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, PaletteType.Chrome);
|
||||
pipxyOffset += new float2(4, 0);
|
||||
|
||||
if (pipxyOffset.X+5 > selectedUnit.SelectedSize.X)
|
||||
if (pipxyOffset.X+5 > selectedUnit.GetBounds(false).Width)
|
||||
{
|
||||
pipxyOffset.X = 0;
|
||||
pipxyOffset.Y -= 4;
|
||||
|
||||
@@ -15,22 +15,19 @@ namespace OpenRa.Game.Orders
|
||||
{
|
||||
Game.world.AddFrameEndTask( _ =>
|
||||
{
|
||||
var queue = order.Player.PlayerActor.traits.Get<Traits.ProductionQueue>();
|
||||
var building = (LegacyBuildingInfo)Rules.UnitInfo[ order.TargetString ];
|
||||
var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
|
||||
var producing = queue.CurrentItem(Rules.UnitCategory[order.TargetString]);
|
||||
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
|
||||
return;
|
||||
|
||||
Log.Write( "Player \"{0}\" builds {1}", order.Player.PlayerName, building.Name );
|
||||
|
||||
Game.world.Add( new Actor( building, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) );
|
||||
Game.world.Add( new Actor( order.TargetString, order.TargetLocation - Footprint.AdjustForBuildingSize( (LegacyBuildingInfo)Rules.UnitInfo[ order.TargetString ] ), order.Player ) );
|
||||
if (order.Player == Game.LocalPlayer)
|
||||
{
|
||||
Sound.Play("placbldg.aud");
|
||||
Sound.Play("build5.aud");
|
||||
}
|
||||
|
||||
queue.FinishProduction(Rules.UnitCategory[building.Name]);
|
||||
queue.FinishProduction(Rules.UnitCategory[order.TargetString]);
|
||||
} );
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace OpenRa.Game.Traits
|
||||
Game.world.AddFrameEndTask(
|
||||
w =>
|
||||
{ /* create the free harvester! */
|
||||
var harvester = new Actor(Rules.UnitInfo["harv"], self.Location + new int2(1, 2), self.Owner);
|
||||
var harvester = new Actor("harv", self.Location + new int2(1, 2), self.Owner);
|
||||
var unit = harvester.traits.Get<Unit>();
|
||||
var mobile = harvester.traits.Get<Mobile>();
|
||||
unit.Facing = 64;
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
Sound.Play("placbldg.aud");
|
||||
Sound.Play("build5.aud");
|
||||
}
|
||||
Game.world.Add( new Actor( Rules.UnitInfo["fact"], self.Location - new int2( 1, 1 ), self.Owner ) );
|
||||
Game.world.Add( new Actor( "fact", self.Location - new int2( 1, 1 ), self.Owner ) );
|
||||
} );
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
ns.Sold(self);
|
||||
w.Remove(self);
|
||||
|
||||
var mcv = new Actor(Rules.UnitInfo["MCV"], self.Location + new int2(1, 1), self.Owner);
|
||||
var mcv = new Actor("mcv", self.Location + new int2(1, 1), self.Owner);
|
||||
mcv.traits.Get<Unit>().Facing = 96;
|
||||
w.Add(mcv);
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRa.Game.Traits
|
||||
return inRange
|
||||
.Where(a => a.Owner == self.Owner && a != self) /* todo: one day deal with friendly players */
|
||||
.Where(a => Combat.HasAnyValidWeapons(self, a))
|
||||
.Where(a => a.Health < a.LegacyInfo.Strength)
|
||||
.Where(a => a.Health < a.Info.Traits.WithInterface<OwnedActorInfo>().First().HP)
|
||||
.OrderBy(a => (a.Location - self.Location).LengthSquared)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRa.Game.Traits
|
||||
// todo: delay a bit? (req making deploy-mine an activity)
|
||||
|
||||
Game.world.AddFrameEndTask(
|
||||
w => w.Add(new Actor(Rules.UnitInfo[self.LegacyInfo.Primary], self.Location, self.Owner)));
|
||||
w => w.Add(new Actor(self.LegacyInfo.Primary, self.Location, self.Owner)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenRa.Game.Traits
|
||||
if( location == null || Game.UnitInfluence.GetUnitsAt( location.Value ).Any() )
|
||||
return false;
|
||||
|
||||
var newUnit = new Actor( producee, location.Value, self.Owner );
|
||||
var newUnit = new Actor( producee.Name, location.Value, self.Owner );
|
||||
newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
|
||||
|
||||
var rp = self.traits.GetOrDefault<RallyPoint>();
|
||||
|
||||
Reference in New Issue
Block a user