Enhance sandworm targeting logic by having actors produce noise
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@@ -24,7 +24,7 @@ SANDWORM:
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Name: Sandworm
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Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.
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Health:
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HP: 10000
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HP: 1200
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Radius: 3
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Armor:
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Type: None
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@@ -35,9 +35,7 @@ SANDWORM:
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Dune: 100
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Spice: 100
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TargetableUnit:
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TargetTypes: Underground
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RevealsShroud:
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Range: 32c0
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TargetTypes: Ground
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RenderUnit:
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WithAttackOverlay:
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Sequence: sand
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@@ -47,9 +45,9 @@ SANDWORM:
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UseLocation: yes
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AttackSwallow:
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AttackRequiresEnteringCell: true
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AttackMove:
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AttackWander:
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AutoTarget:
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ScanRadius: 32
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IgnoresVisibility: true
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Armament:
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Weapon: WormJaw
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Weapon: WormJaw
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Sandworm:
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WanderMoveRadius: 5
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IgnoresCloak:
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@@ -200,6 +200,8 @@ SONICTANK:
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: Sonictank.Husk
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AttractsWorms:
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Intensity: 600
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SONICTANK.Husk:
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Inherits: ^Husk
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@@ -272,4 +274,6 @@ GRENADIER:
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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AttractsWorms:
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Intensity: 180
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@@ -203,6 +203,8 @@ DEVAST:
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Bounds: 44,38,0,0
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LeavesHusk:
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HuskActor: Devast.Husk
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AttractsWorms:
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Intensity: 700
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DEVAST.Husk:
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Inherits: ^Husk
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@@ -239,4 +241,6 @@ SARDAUKAR:
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Armament@SECONDARY:
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Weapon: Slung
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AttackFrontal:
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AttractsWorms:
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Intensity: 180
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@@ -19,6 +19,8 @@ RIFLE:
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Weapon: LMG
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AttackFrontal:
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TakeCover:
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AttractsWorms:
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Intensity: 120
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ENGINEER:
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Inherits: ^Infantry
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@@ -46,6 +48,8 @@ ENGINEER:
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Captures:
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CaptureTypes: husk
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-AutoTarget:
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AttractsWorms:
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Intensity: 180
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BAZOOKA:
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Inherits: ^Infantry
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@@ -69,6 +73,8 @@ BAZOOKA:
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LocalOffset: 0,0,555
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AttackFrontal:
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TakeCover:
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AttractsWorms:
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Intensity: 180
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MEDIC:
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Inherits: ^Infantry
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@@ -99,4 +105,6 @@ MEDIC:
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Passenger:
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PipType: Blue
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-AutoTarget:
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AttractsWorms:
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Intensity: 180
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@@ -179,6 +179,8 @@ RAIDER:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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AttractsWorms:
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Intensity: 420
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STEALTHRAIDER:
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Inherits: RAIDER
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@@ -247,6 +249,8 @@ DEVIATORTANK:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Deviatortank.Husk
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AttractsWorms:
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Intensity: 600
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DEVIATORTANK.Husk:
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Inherits: ^Husk
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@@ -278,4 +282,6 @@ SABOTEUR:
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C4Demolition:
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C4Delay: 45
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-AutoTarget:
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AttractsWorms:
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Intensity: 120
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@@ -31,6 +31,8 @@
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TransformSounds: BUILD1.WAV
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LeavesHusk:
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HuskActor: MCV.Husk
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AttractsWorms:
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Intensity: 700
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MCV.Husk:
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Inherits: ^Husk
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@@ -82,6 +84,8 @@ HARVESTER:
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LeavesHusk:
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HuskActor: Harvester.Husk
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WithHarvestAnimation:
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AttractsWorms:
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Intensity: 700
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HARVESTER.Husk:
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Inherits: ^Husk
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@@ -135,6 +139,8 @@ TRIKE:
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Explodes:
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Weapon: UnitExplodeTiny
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EmptyWeapon: UnitExplodeTiny
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AttractsWorms:
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Intensity: 420
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TRIKE.starport:
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Inherits: TRIKE
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@@ -176,6 +182,8 @@ QUAD:
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EmptyWeapon: UnitExplodeTiny
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Selectable:
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Bounds: 24,24
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AttractsWorms:
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Intensity: 470
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QUAD.starport:
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Inherits: QUAD
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@@ -226,6 +234,8 @@ QUAD.starport:
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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AttractsWorms:
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Intensity: 520
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^COMBAT.Husk:
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Inherits: ^Husk
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@@ -278,6 +288,8 @@ SIEGETANK:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Siegetank.Husk
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AttractsWorms:
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Intensity: 600
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SIEGETANK.Husk:
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Inherits: ^Husk
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@@ -333,6 +345,8 @@ MISSILETANK:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Missiletank.Husk
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AttractsWorms:
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Intensity: 600
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MISSILETANK.Husk:
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Inherits: ^Husk
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@@ -201,4 +201,3 @@ World:
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RadarPings:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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