From e70e778775bdb34f86b7a4fbb25d62bc4e060328 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 23 Jun 2012 14:20:34 +0200 Subject: [PATCH] make ornithocopter flap (broken) needs frame resorting similiar to the infantry --- mods/d2k/TODO | 4 +--- mods/d2k/sequences.yaml | 1 + 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/mods/d2k/TODO b/mods/d2k/TODO index d30fd1f309..b12c499bb9 100644 --- a/mods/d2k/TODO +++ b/mods/d2k/TODO @@ -12,8 +12,7 @@ # add game logic for concrete plates (use terrain overlay from bridges/ressources) # allow placing turrets on walls # RenderBuildingTurreted does not support separate turret sequence -# ornithocopter should flap (might need new RenderOrni code for proper animation) -# R8 converter needs infantry frame resorter +# R8 converter needs infantry/ornithocopter frame resorter # add grenade thrower # make sandworm behave like a moving anti-vehicle mine # add neutral buildings: emperor palace, fremen siech, smugglers factory @@ -26,7 +25,6 @@ # rework chrome UI, dialoges, tabs # add sonic tank weapon (currently uses tesla) # make deviator change the allegiance of ememy units (currently shoots rockets) -# allow frigate to deliver 5 units at once to starport # starport prices should vary # fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC) # black spots on buildings should be fading team colors diff --git a/mods/d2k/sequences.yaml b/mods/d2k/sequences.yaml index 48e4252ad3..51fc19e849 100644 --- a/mods/d2k/sequences.yaml +++ b/mods/d2k/sequences.yaml @@ -44,6 +44,7 @@ orni: idle: Start: 0 Facings: 32 + Length: 3 trike: idle: