big cleanup of Controller mess

This commit is contained in:
Chris Forbes
2010-01-03 16:40:24 +13:00
parent 43498a123e
commit e742097046
9 changed files with 144 additions and 114 deletions

View File

@@ -1,6 +1,8 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRa.Game.Traits;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Orders
{
@@ -33,5 +35,59 @@ namespace OpenRa.Game.Orders
foreach( var a in selection )
Game.worldRenderer.DrawSelectionBox( a, Color.White, true );
}
public Cursor GetCursor(int2 xy, MouseInput mi)
{
return ChooseCursor(mi);
}
Cursor ChooseCursor( MouseInput mi )
{
var p = Game.controller.MousePosition;
var c = Order(p.ToInt2(), mi)
.Where(o => o.Validate())
.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
.FirstOrDefault(a => a != null);
return c ??
(Game.SelectActorsInBox(Game.CellSize * p,
Game.CellSize * p).Any()
? Cursor.Select : Cursor.Default);
}
Cursor CursorForOrderString(string s, Actor a, int2 location)
{
var movement = a.traits.WithInterface<IMovement>().FirstOrDefault();
switch (s)
{
case "Attack": return Cursor.Attack;
case "Heal": return Cursor.Heal;
case "C4": return Cursor.C4;
case "Move":
if (movement.CanEnterCell(location))
return Cursor.Move;
else
return Cursor.MoveBlocked;
case "DeployMcv":
var factBuildingInfo = (BuildingInfo)Rules.UnitInfo["fact"];
if (Game.CanPlaceBuilding(factBuildingInfo, a.Location - new int2(1, 1), a, false))
return Cursor.Deploy;
else
return Cursor.DeployBlocked;
case "Deploy": return Cursor.Deploy;
case "Chronoshift":
if (movement.CanEnterCell(location))
return Cursor.Chronoshift;
else
return Cursor.MoveBlocked;
case "Enter": return Cursor.Enter;
case "Deliver": return Cursor.Enter;
case "Infiltrate": return Cursor.Enter;
case "Capture": return Cursor.Capture;
case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
default:
return null;
}
}
}
}