cargo: support for actors being removed from the world, but not dying
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@@ -11,7 +11,10 @@ namespace OpenRa.Game
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List<Action<World>> frameEndActions = new List<Action<World>>();
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public void Add(Actor a) { actors.Add(a); ActorAdded(a); }
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public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
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public void Remove(Actor a)
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{
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a.IsInWorld = false; actors.Remove(a); ActorRemoved(a);
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}
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public void Add(IEffect b) { effects.Add(b); }
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public void Remove(IEffect b) { effects.Remove(b); }
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