hook in an ai stub. all it does for now is deploy the mcv.
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42
OpenRA.Mods.RA/World/HackyAI.cs
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42
OpenRA.Mods.RA/World/HackyAI.cs
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class HackyAIInfo : TraitInfo<HackyAI> { }
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/* a pile of hacks, which control the local player on the host. */
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class HackyAI : IGameStarted, ITick
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{
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bool enabled;
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int ticks;
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Player p;
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public void GameStarted(World w)
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{
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enabled = Game.IsHost;
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p = Game.world.LocalPlayer;
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}
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public void Tick(Actor self)
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{
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if (!enabled)
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return;
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ticks++;
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if (ticks == 10)
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{
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/* find our mcv and deploy it */
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var mcv = self.World.Queries.OwnedBy[p]
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.FirstOrDefault(a => a.Info == Rules.Info["mcv"]);
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if (mcv != null)
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Game.IssueOrder(new Order("DeployTransform", mcv));
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else
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Game.Debug("AI: Can't find the MCV.");
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}
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}
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}
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}
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