Fix naming of Player.PlayerReference.

This commit is contained in:
Paul Chote
2011-06-20 00:02:02 +12:00
parent 91b31b1981
commit e7543f28df
5 changed files with 8 additions and 8 deletions

View File

@@ -55,9 +55,9 @@ namespace OpenRA.Mods.RA
if (p == q) return Stance.Ally;
// Stances set via PlayerReference
if (p.PlayerRef.Allies.Contains(q.InternalName))
if (p.PlayerReference.Allies.Contains(q.InternalName))
return Stance.Ally;
if (p.PlayerRef.Enemies.Contains(q.InternalName))
if (p.PlayerReference.Enemies.Contains(q.InternalName))
return Stance.Enemy;
// Stances set via lobby teams

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA
static Player FindPlayerInSlot(World world, string pr)
{
return world.Players.FirstOrDefault(p => p.PlayerRef.Name == pr);
return world.Players.FirstOrDefault(p => p.PlayerReference.Name == pr);
}
static int2 ChooseSpawnPoint(World world, List<int2> available, List<int2> taken)

View File

@@ -25,8 +25,8 @@ namespace OpenRA.Mods.RA
void SpawnUnitsForPlayer(Player p, int2 sp)
{
if (!p.PlayerRef.DefaultStartingUnits)
return; /* they don't want an mcv, the map provides something else for them OR it is a spectator. */
if (!p.PlayerReference.DefaultStartingUnits)
return; /* they don't want an mcv, the map provides something else for them */
p.World.CreateActor("mcv", new TypeDictionary
{