Fix naming of Player.PlayerReference.
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@@ -25,8 +25,8 @@ namespace OpenRA.Mods.RA
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void SpawnUnitsForPlayer(Player p, int2 sp)
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{
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if (!p.PlayerRef.DefaultStartingUnits)
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return; /* they don't want an mcv, the map provides something else for them OR it is a spectator. */
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if (!p.PlayerReference.DefaultStartingUnits)
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return; /* they don't want an mcv, the map provides something else for them */
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p.World.CreateActor("mcv", new TypeDictionary
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{
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