diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 73b61ee24a..756d166120 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -38,128 +38,6 @@ CrateExplosion: SmudgeType: Crater InvalidTargets: Structure, Wall, Trees -CrateNuke: - ValidTargets: Ground, Trees, Water, Air - Warhead@1Dam_impact: SpreadDamage - Spread: 1c0 - Damage: 100 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees, Water, Air - Versus: - Concrete: 25 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@2Res_impact: DestroyResource - Warhead@3Eff_impact: CreateEffect - Explosions: nuke - ImpactSounds: kaboom1.aud - Warhead@4Dam_areanuke: SpreadDamage - Spread: 1c0 - Damage: 60 - Falloff: 1000, 600, 400, 250, 150, 100, 0 - Delay: 4 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@5Dam_areanuke: SpreadDamage - Spread: 1c0 - Damage: 120 - Falloff: 1000, 600, 400, 250, 150, 100, 0 - Delay: 4 - ValidTargets: Trees - DamageTypes: Incendiary - Warhead@6Res_areanuke: DestroyResource - Size: 5,4 - Delay: 4 - Warhead@7Smu_areanuke: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Vehicle, Tank, Structure, Wall, Trees - Size: 5,4 - Delay: 4 - Warhead@8Eff_areanuke: CreateEffect - ImpactSounds: kaboom22.aud - Delay: 4 - -MiniNuke: - ValidTargets: Ground, Trees, Water, Underwater, Air - Warhead@1Dam_impact: SpreadDamage - Spread: 1c0 - Damage: 150 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - ValidTargets: Ground, Trees, Water, Air - Versus: - Concrete: 25 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@2Res_impact: DestroyResource - Size: 1 - Warhead@3Eff_impact: CreateEffect - Explosions: nuke - ImpactSounds: kaboom1.aud - Warhead@4Dam_areanuke1: SpreadDamage - Spread: 2c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 5 - ValidTargets: Ground, Trees, Water, Underwater, Air - Versus: - Concrete: 25 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@5Res_areanuke1: DestroyResource - Size: 2 - Delay: 5 - Warhead@6Eff_areanuke1: CreateEffect - ImpactSounds: kaboom22.aud - Delay: 5 - Warhead@7Dam_areanuke2: SpreadDamage - Spread: 3c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 10 - ValidTargets: Ground, Water, Underwater, Air - Versus: - Concrete: 25 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@8Dam_areanuke2: SpreadDamage - Spread: 3c0 - Damage: 120 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 10 - ValidTargets: Trees - DamageTypes: Incendiary - Warhead@9Res_areanuke2: DestroyResource - Size: 3 - Delay: 10 - Warhead@10Dam_areanuke3: SpreadDamage - Spread: 4c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 15 - ValidTargets: Ground, Water, Underwater - Versus: - Concrete: 25 - AffectsParent: true - DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@11Dam_areanuke3: SpreadDamage - Spread: 4c0 - Damage: 180 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 15 - ValidTargets: Trees - DamageTypes: Incendiary - Warhead@12Res_areanuke3: DestroyResource - Size: 4 - Delay: 15 - Warhead@13Smu_areanuke3: LeaveSmudge - SmudgeType: Scorch - InvalidTargets: Vehicle, Tank, Structure, Wall, Trees - Size: 4 - Delay: 15 - UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 @@ -349,3 +227,125 @@ OreExplosion: Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud + +CrateNuke: + ValidTargets: Ground, Trees, Water, Air + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 100 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + ValidTargets: Ground, Trees, Water, Air + Versus: + Concrete: 25 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@2Res_impact: DestroyResource + Warhead@3Eff_impact: CreateEffect + Explosions: nuke + ImpactSounds: kaboom1.aud + Warhead@4Dam_areanuke: SpreadDamage + Spread: 1c0 + Damage: 60 + Falloff: 1000, 600, 400, 250, 150, 100, 0 + Delay: 4 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@5Dam_areanuke: SpreadDamage + Spread: 1c0 + Damage: 120 + Falloff: 1000, 600, 400, 250, 150, 100, 0 + Delay: 4 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@6Res_areanuke: DestroyResource + Size: 5,4 + Delay: 4 + Warhead@7Smu_areanuke: LeaveSmudge + SmudgeType: Scorch + InvalidTargets: Vehicle, Tank, Structure, Wall, Trees + Size: 5,4 + Delay: 4 + Warhead@8Eff_areanuke: CreateEffect + ImpactSounds: kaboom22.aud + Delay: 4 + +MiniNuke: + ValidTargets: Ground, Trees, Water, Underwater, Air + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 150 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + ValidTargets: Ground, Trees, Water, Air + Versus: + Concrete: 25 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@2Res_impact: DestroyResource + Size: 1 + Warhead@3Eff_impact: CreateEffect + Explosions: nuke + ImpactSounds: kaboom1.aud + Warhead@4Dam_areanuke1: SpreadDamage + Spread: 2c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 5 + ValidTargets: Ground, Trees, Water, Underwater, Air + Versus: + Concrete: 25 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@5Res_areanuke1: DestroyResource + Size: 2 + Delay: 5 + Warhead@6Eff_areanuke1: CreateEffect + ImpactSounds: kaboom22.aud + Delay: 5 + Warhead@7Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 10 + ValidTargets: Ground, Water, Underwater, Air + Versus: + Concrete: 25 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@8Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 120 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 10 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@9Res_areanuke2: DestroyResource + Size: 3 + Delay: 10 + Warhead@10Dam_areanuke3: SpreadDamage + Spread: 4c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 15 + ValidTargets: Ground, Water, Underwater + Versus: + Concrete: 25 + AffectsParent: true + DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary + Warhead@11Dam_areanuke3: SpreadDamage + Spread: 4c0 + Damage: 180 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + Delay: 15 + ValidTargets: Trees + DamageTypes: Incendiary + Warhead@12Res_areanuke3: DestroyResource + Size: 4 + Delay: 15 + Warhead@13Smu_areanuke3: LeaveSmudge + SmudgeType: Scorch + InvalidTargets: Vehicle, Tank, Structure, Wall, Trees + Size: 4 + Delay: 15