Draw annotations using the UI renderers.
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@@ -64,8 +64,10 @@ namespace OpenRA.Graphics
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var screenOffset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(screenOffset, screenOffset + sprite.Size, 1 / wr.Viewport.Zoom, Color.Red);
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var pos = ScreenPosition(wr) + sprite.Offset;
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var tl = wr.Viewport.WorldToViewPx(pos);
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var br = wr.Viewport.WorldToViewPx(pos + sprite.Size);
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Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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