Draw annotations using the UI renderers.
This commit is contained in:
@@ -54,18 +54,18 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
public static void DrawRangeCircle(WorldRenderer wr, WPos centerPosition, WDist radius,
|
||||
float width, Color color, float contrastWidth, Color contrastColor)
|
||||
{
|
||||
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
||||
var cr = Game.Renderer.RgbaColorRenderer;
|
||||
var offset = new WVec(radius.Length, 0, 0);
|
||||
for (var i = 0; i < RangeCircleSegments; i++)
|
||||
{
|
||||
var a = wr.Screen3DPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i]));
|
||||
var b = wr.Screen3DPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i]));
|
||||
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i])));
|
||||
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i])));
|
||||
|
||||
if (contrastWidth > 0)
|
||||
wcr.DrawLine(a, b, contrastWidth / wr.Viewport.Zoom, contrastColor);
|
||||
cr.DrawLine(a, b, contrastWidth, contrastColor);
|
||||
|
||||
if (width > 0)
|
||||
wcr.DrawLine(a, b, width / wr.Viewport.Zoom, color);
|
||||
cr.DrawLine(a, b, width, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user