Draw annotations using the UI renderers.
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@@ -51,14 +51,14 @@ namespace OpenRA.Mods.Common.Graphics
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public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor, decorationBounds); }
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public IRenderable AsDecoration() { return this; }
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void DrawExtraBars(WorldRenderer wr, float3 start, float3 end)
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void DrawExtraBars(WorldRenderer wr, float2 start, float2 end)
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{
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foreach (var extraBar in actor.TraitsImplementing<ISelectionBar>())
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{
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var value = extraBar.GetValue();
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if (value != 0 || extraBar.DisplayWhenEmpty)
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{
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var offset = new float3(0, (int)(4 / wr.Viewport.Zoom), 0);
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var offset = new float2(0, 4);
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start += offset;
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end += offset;
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DrawSelectionBar(wr, start, end, extraBar.GetValue(), extraBar.GetColor());
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@@ -66,48 +66,46 @@ namespace OpenRA.Mods.Common.Graphics
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}
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}
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void DrawSelectionBar(WorldRenderer wr, float3 start, float3 end, float value, Color barColor)
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void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
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{
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var iz = 1 / wr.Viewport.Zoom;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4 * iz);
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var q = new float2(0, -3 * iz);
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var r = new float2(0, -2 * iz);
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var p = new float2(0, -4);
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var q = new float2(0, -3);
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var r = new float2(0, -2);
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var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
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var z = float3.Lerp(start, end, value);
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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wcr.DrawLine(start + p, end + p, iz, c);
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wcr.DrawLine(start + q, end + q, iz, c2);
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wcr.DrawLine(start + r, end + r, iz, c);
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var cr = Game.Renderer.RgbaColorRenderer;
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cr.DrawLine(start + p, end + p, 1, c);
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cr.DrawLine(start + q, end + q, 1, c2);
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cr.DrawLine(start + r, end + r, 1, c);
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wcr.DrawLine(start + p, z + p, iz, barColor2);
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wcr.DrawLine(start + q, z + q, iz, barColor);
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wcr.DrawLine(start + r, z + r, iz, barColor2);
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cr.DrawLine(start + p, z + p, 1, barColor2);
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cr.DrawLine(start + q, z + q, 1, barColor);
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cr.DrawLine(start + r, z + r, 1, barColor2);
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}
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Color GetHealthColor(IHealth health)
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{
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if (Game.Settings.Game.UsePlayerStanceColors)
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return actor.Owner.PlayerStanceColor(actor);
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else
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return health.DamageState == DamageState.Critical ? Color.Red :
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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return health.DamageState == DamageState.Critical ? Color.Red :
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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}
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void DrawHealthBar(WorldRenderer wr, IHealth health, float3 start, float3 end)
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void DrawHealthBar(WorldRenderer wr, IHealth health, float2 start, float2 end)
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{
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if (health == null || health.IsDead)
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return;
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var iz = 1 / wr.Viewport.Zoom;
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var p = new float2(0, -4 * iz);
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var q = new float2(0, -3 * iz);
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var r = new float2(0, -2 * iz);
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var p = new float2(0, -4);
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var q = new float2(0, -3);
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var r = new float2(0, -2);
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var healthColor = GetHealthColor(health);
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var healthColor2 = Color.FromArgb(
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@@ -118,14 +116,14 @@ namespace OpenRA.Mods.Common.Graphics
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var z = float3.Lerp(start, end, (float)health.HP / health.MaxHP);
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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wcr.DrawLine(start + p, end + p, iz, c);
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wcr.DrawLine(start + q, end + q, iz, c2);
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wcr.DrawLine(start + r, end + r, iz, c);
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var cr = Game.Renderer.RgbaColorRenderer;
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cr.DrawLine(start + p, end + p, 1, c);
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cr.DrawLine(start + q, end + q, 1, c2);
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cr.DrawLine(start + r, end + r, 1, c);
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wcr.DrawLine(start + p, z + p, iz, healthColor2);
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wcr.DrawLine(start + q, z + q, iz, healthColor);
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wcr.DrawLine(start + r, z + r, iz, healthColor2);
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cr.DrawLine(start + p, z + p, 1, healthColor2);
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cr.DrawLine(start + q, z + q, 1, healthColor);
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cr.DrawLine(start + r, z + r, 1, healthColor2);
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if (health.DisplayHP != health.HP)
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{
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@@ -137,9 +135,9 @@ namespace OpenRA.Mods.Common.Graphics
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deltaColor.B / 2);
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var zz = float3.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
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wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
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wcr.DrawLine(z + q, zz + q, iz, deltaColor);
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wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
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cr.DrawLine(z + p, zz + p, 1, deltaColor2);
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cr.DrawLine(z + q, zz + q, 1, deltaColor);
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cr.DrawLine(z + r, zz + r, 1, deltaColor2);
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}
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}
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@@ -150,10 +148,8 @@ namespace OpenRA.Mods.Common.Graphics
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return;
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var health = actor.TraitOrDefault<IHealth>();
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var screenPos = wr.Screen3DPxPosition(pos);
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var start = new float3(decorationBounds.Left + 1, decorationBounds.Top, screenPos.Z);
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var end = new float3(decorationBounds.Right - 1, decorationBounds.Top, screenPos.Z);
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var start = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Left + 1, decorationBounds.Top));
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var end = wr.Viewport.WorldToViewPx(new float2(decorationBounds.Right - 1, decorationBounds.Top));
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if (DisplayHealth)
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DrawHealthBar(wr, health, start, end);
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