wiring new weapon stuff into AttackBase.CheckFire

This commit is contained in:
Chris Forbes
2010-03-31 23:56:27 +13:00
parent 51ebf618f6
commit e773ecb290
2 changed files with 25 additions and 25 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.GameRules
{
public NewWeaponInfo weapon;
public Actor firedBy;
public int2 offset;
public int2 src;
public int srcAltitude;
public int facing;
public Actor target;