Remove (INotify)BuildComplete from Attack*

This commit is contained in:
Paul Chote
2018-10-27 17:20:06 +00:00
committed by abcdefg30
parent e57087cb5b
commit e77aaa1a47
9 changed files with 42 additions and 25 deletions

View File

@@ -22,8 +22,8 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
get
{
return "Traits are no longer force-disabled while the WithMakeAnimation trait is active.\n" +
"This affects the With*Animation, With*Overlay, *Production, Transforms, Sellable,\n" +
"Gate, ToggleConditionOnOrder, and ConyardChronoReturn traits.\n" +
"This affects the With*Animation, With*Overlay, *Production, Attack*,\n" +
"Transforms, Sellable, Gate, ToggleConditionOnOrder, and ConyardChronoReturn traits.\n" +
"The AnnounceOnBuild trait has been replaced with a new VoiceAnnouncement trait.\n" +
"Affected actors are listed so that conditions may be manually defined.";
}
@@ -57,6 +57,13 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
"ProductionAirdrop",
"ProductionFromMapEdge",
"ProductionParadrop",
"AttackFrontal",
"AttackFollow",
"AttackTurreted",
"AttackOmni",
"AttackBomber",
"AttackPopupTurreted",
"AttackTesla",
"Transforms",
"Sellable",
"Gate",