move ActiveModVersion,ActiveModTitle out of cnc-specific code

This commit is contained in:
Chris Forbes
2011-09-24 21:19:05 +12:00
parent 15d846bfb0
commit e7900d069d
6 changed files with 31 additions and 38 deletions

View File

@@ -40,20 +40,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var selector = Game.modData.WidgetLoader.LoadWidget( new WidgetArgs(), Widget.RootWidget, "QUICKMODSWITCHER" );
var switcher = selector.GetWidget<DropDownButtonWidget>("SWITCHER");
switcher.OnMouseDown = _ => ShowModsDropDown(switcher);
switcher.GetText = ActiveModTitle;
selector.GetWidget<LabelWidget>("VERSION").GetText = ActiveModVersion;
}
static string ActiveModTitle()
{
var mod = Game.modData.Manifest.Mods[0];
return Mod.AllMods[mod].Title;
}
static string ActiveModVersion()
{
var mod = Game.modData.Manifest.Mods[0];
return Mod.AllMods[mod].Version;
switcher.GetText = WidgetUtils.ActiveModTitle;
selector.GetWidget<LabelWidget>("VERSION").GetText = WidgetUtils.ActiveModVersion;
}
static void LoadMod(string mod)
@@ -64,23 +52,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
mods.Add(mod);
mod = Mod.AllMods[mod].Requires;
}
if (!Game.CurrentMods.Keys.ToArray().SymmetricDifference(mods.ToArray()).Any())
return;
Game.RunAfterTick(() =>
{
Game.InitializeWithMods(mods.ToArray());
});
if (Game.CurrentMods.Keys.ToArray().SymmetricDifference(mods.ToArray()).Any())
Game.RunAfterTick(() => Game.InitializeWithMods(mods.ToArray()));
}
static void ShowModsDropDown(DropDownButtonWidget dropdown)
{
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (m, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => m == Game.CurrentMods.Keys.First(),
() => LoadMod(m));
() => m == Game.CurrentMods.Keys.First(),
() => LoadMod(m));
item.GetWidget<LabelWidget>("LABEL").GetText = () => Mod.AllMods[m].Title;
return item;
};