moved BIM/UIM to World, and added World.CreateActor
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@@ -54,7 +54,7 @@ namespace OpenRa
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return q =>
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p != q &&
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((p - q).LengthSquared < dist * dist) &&
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(Game.UnitInfluence.GetUnitsAt(q).Any());
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(Game.world.UnitInfluence.GetUnitsAt(q).Any());
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}
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public List<int2> FindPath( PathSearch search )
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