Reference SubCells directly from MapGrid.
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@@ -226,9 +226,9 @@ namespace OpenRA.Mods.Common.Traits
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var map = worldRenderer.World.Map;
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var previews = PreviewsAt(cell).ToList();
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if (!previews.Any())
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return map.DefaultSubCell;
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return map.Grid.DefaultSubCell;
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for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
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for (var i = (int)SubCell.First; i < map.Grid.SubCellOffsets.Length; i++)
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if (!previews.Any(p => p.Footprint[cell] == (SubCell)i))
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return (SubCell)i;
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.Common.Traits
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var targetCell = world.Map.CellContaining(target);
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// Correct for SubCell offset
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target -= world.Map.OffsetOfSubCell(srcSub);
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target -= world.Map.Grid.OffsetOfSubCell(srcSub);
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// Select only the tiles that are within range from the requested SubCell
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// This assumes that the SubCell does not change during the path traversal
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