Add target param to INotifyAttack. Remove target field from AttackOmni
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA.Activities
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void LayMine(Actor self)
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{
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null) limitedAmmo.Attacking(self);
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if (limitedAmmo != null) limitedAmmo.Attacking(self, Target.FromCell(self.Location));
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self.World.AddFrameEndTask(
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w => w.CreateActor(self.Info.Traits.Get<MinelayerInfo>().Mine, new TypeDictionary
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
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this.target = target;
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initialLocation = self.Trait<Mobile>().PxPosition;
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self.Trait<RenderInfantry>().Attacking(self);
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self.Trait<RenderInfantry>().Attacking(self, target);
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Sound.Play("dogg5p.aud", self.CenterLocation);
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}
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