Add target param to INotifyAttack. Remove target field from AttackOmni

This commit is contained in:
Bob
2010-11-14 16:03:01 +13:00
parent f8e6245903
commit e7a07ea9c3
10 changed files with 10 additions and 17 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA.Activities
void LayMine(Actor self)
{
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null) limitedAmmo.Attacking(self);
if (limitedAmmo != null) limitedAmmo.Attacking(self, Target.FromCell(self.Location));
self.World.AddFrameEndTask(
w => w.CreateActor(self.Info.Traits.Get<MinelayerInfo>().Mine, new TypeDictionary

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
this.target = target;
initialLocation = self.Trait<Mobile>().PxPosition;
self.Trait<RenderInfantry>().Attacking(self);
self.Trait<RenderInfantry>().Attacking(self, target);
Sound.Play("dogg5p.aud", self.CenterLocation);
}