Merge pull request #8388 from reaperrr/selectable-refactor1

Selectable bounds/selection box refactor
This commit is contained in:
Pavel Penev
2015-06-19 13:43:30 +03:00
50 changed files with 476 additions and 215 deletions

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Graphics
var health = actor.TraitOrDefault<Health>();
var screenPos = wr.ScreenPxPosition(pos);
var bounds = actor.Bounds;
var bounds = actor.VisualBounds;
bounds.Offset(screenPos.X, screenPos.Y);
var start = new float2(bounds.Left + 1, bounds.Top);

View File

@@ -1,72 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly float scale;
readonly Rectangle bounds;
readonly Color color;
public SelectionBoxRenderable(Actor actor, Color color)
: this(actor.CenterPosition, actor.Bounds, 1f, color) { }
public SelectionBoxRenderable(WPos pos, Rectangle bounds, float scale, Color color)
{
this.pos = pos;
this.bounds = bounds;
this.scale = scale;
this.color = color;
}
public WPos Pos { get { return pos; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.ScreenPxPosition(pos);
var tl = screenPos + scale * new float2(bounds.Left, bounds.Top);
var br = screenPos + scale * new float2(bounds.Right, bounds.Bottom);
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
var u = new float2(4f / wr.Viewport.Zoom, 0);
var v = new float2(0, 4f / wr.Viewport.Zoom);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(tl + u, tl, color);
wlr.DrawLine(tl, tl + v, color);
wlr.DrawLine(tr, tr - u, color);
wlr.DrawLine(tr, tr + v, color);
wlr.DrawLine(bl, bl + u, color);
wlr.DrawLine(bl, bl - v, color);
wlr.DrawLine(br, br - u, color);
wlr.DrawLine(br, br - v, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -190,12 +190,8 @@ namespace OpenRA.Graphics
public void DrawRollover(Actor unit)
{
var selectable = unit.TraitOrDefault<Selectable>();
if (selectable != null)
{
if (selectable.Info.Selectable)
new SelectionBarsRenderable(unit).Render(this);
}
if (unit.HasTrait<Selectable>())
new SelectionBarsRenderable(unit).Render(this);
}
public void DrawRangeCircle(WPos pos, WRange range, Color c)