Merge pull request #8388 from reaperrr/selectable-refactor1
Selectable bounds/selection box refactor
This commit is contained in:
72
OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs
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72
OpenRA.Mods.Common/Graphics/SelectionBoxRenderable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly float scale;
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readonly Rectangle visualBounds;
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readonly Color color;
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public SelectionBoxRenderable(Actor actor, Color color)
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: this(actor.CenterPosition, actor.VisualBounds, 1f, color) { }
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public SelectionBoxRenderable(WPos pos, Rectangle visualBounds, float scale, Color color)
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{
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this.pos = pos;
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this.visualBounds = visualBounds;
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this.scale = scale;
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this.color = color;
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}
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public WPos Pos { get { return pos; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, visualBounds, scale, color); }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.ScreenPxPosition(pos);
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var tl = screenPos + scale * new float2(visualBounds.Left, visualBounds.Top);
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var br = screenPos + scale * new float2(visualBounds.Right, visualBounds.Bottom);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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var u = new float2(4f / wr.Viewport.Zoom, 0);
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var v = new float2(0, 4f / wr.Viewport.Zoom);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(tl + u, tl, color);
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wlr.DrawLine(tl, tl + v, color);
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wlr.DrawLine(tr, tr - u, color);
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wlr.DrawLine(tr, tr + v, color);
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wlr.DrawLine(bl, bl + u, color);
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wlr.DrawLine(bl, bl - v, color);
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wlr.DrawLine(br, br - u, color);
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wlr.DrawLine(br, br - v, color);
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -171,6 +171,7 @@
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Graphics\SelectionBoxRenderable.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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@@ -309,6 +310,7 @@
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<Compile Include="Traits\Crushable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\CustomSelectionSize.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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@@ -438,6 +440,7 @@
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<Compile Include="Traits\RepairsBridges.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresResources.cs" />
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<Compile Include="Traits\Render\SelectionDecorations.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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36
OpenRA.Mods.Common/Traits/CustomSelectionSize.cs
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36
OpenRA.Mods.Common/Traits/CustomSelectionSize.cs
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@@ -0,0 +1,36 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Special case trait for unselectable actors that need to define targetable area bounds",
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"for special cases like C4, engineer repair and tooltips.",
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"Examples: bridge huts and crates.")]
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public class CustomSelectionSizeInfo : ITraitInfo
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{
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public readonly int[] CustomBounds = null;
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public object Create(ActorInitializer init) { return new CustomSelectionSize(this); }
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}
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public class CustomSelectionSize : IAutoSelectionSize
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{
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readonly CustomSelectionSizeInfo info;
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public CustomSelectionSize(CustomSelectionSizeInfo info) { this.info = info; }
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public int2 SelectionSize(Actor self)
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{
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return new int2(info.CustomBounds[0], info.CustomBounds[1]);
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}
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}
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}
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177
OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs
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177
OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs
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@@ -0,0 +1,177 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class SelectionDecorationsInfo : ITraitInfo, ISelectionDecorationsInfo
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{
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public readonly string Palette = "chrome";
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[Desc("Visual bounds for selection box. If null, it uses AutoSelectionSize.",
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"The first two values define the bounds' size, the optional third and fourth",
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"values specify the position relative to the actors' center. Defaults to selectable bounds.")]
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public readonly int[] VisualBounds = null;
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[Desc("Health bar, production progress bar etc.")]
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public readonly bool RenderSelectionBars = true;
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public readonly bool RenderSelectionBox = true;
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public readonly Color SelectionBoxColor = Color.White;
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public object Create(ActorInitializer init) { return new SelectionDecorations(init.Self, this); }
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public int[] SelectionBoxBounds { get { return VisualBounds; } }
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}
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public class SelectionDecorations : IPostRenderSelection
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{
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// depends on the order of pips in TraitsInterfaces.cs!
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static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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static readonly string[] TagStrings = { "", "tag-fake", "tag-primary" };
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public readonly SelectionDecorationsInfo Info;
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readonly Actor self;
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public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
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{
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this.self = self;
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Info = info;
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}
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IEnumerable<WPos> ActivityTargetPath()
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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var activity = self.GetCurrentActivity();
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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yield return self.CenterPosition;
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foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
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yield return t.CenterPosition;
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}
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
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yield break;
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if (Info.RenderSelectionBox)
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yield return new SelectionBoxRenderable(self, Info.SelectionBoxColor);
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if (Info.RenderSelectionBars)
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yield return new SelectionBarsRenderable(self);
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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var b = self.VisualBounds;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top));
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var bl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Bottom));
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var tm = wr.Viewport.WorldToViewPx(pos + new int2((b.Left + b.Right) / 2, b.Top));
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foreach (var r in DrawControlGroup(wr, self, tl))
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yield return r;
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foreach (var r in DrawPips(wr, self, bl))
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yield return r;
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foreach (var r in DrawTags(wr, self, tm))
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yield return r;
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}
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IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null)
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yield break;
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var pipImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = basePosition - (0.5f * pipImages.Image.Size).ToInt2() + new int2(9, 5);
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yield return new UISpriteRenderable(pipImages.Image, pos, 0, pal, 1f);
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}
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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{
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var pipSources = self.TraitsImplementing<IPips>();
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if (!pipSources.Any())
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yield break;
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var pipImages = new Animation(self.World, "pips");
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pipImages.PlayRepeating(PipStrings[0]);
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var pipSize = pipImages.Image.Size.ToInt2();
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var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette(Info.Palette);
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var width = self.VisualBounds.Width;
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foreach (var pips in pipSources)
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{
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var thisRow = pips.GetPips(self);
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if (thisRow == null)
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continue;
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foreach (var pip in thisRow)
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{
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if (pipxyOffset.X + pipSize.X >= width)
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pipxyOffset = new int2(0, pipxyOffset.Y - pipSize.Y);
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pipImages.PlayRepeating(PipStrings[(int)pip]);
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pipxyOffset += new int2(pipSize.X, 0);
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yield return new UISpriteRenderable(pipImages.Image, pipxyBase + pipxyOffset, 0, pal, 1f);
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}
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// Increment row
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pipxyOffset = new int2(0, pipxyOffset.Y - (pipSize.Y + 1));
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}
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}
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IEnumerable<IRenderable> DrawTags(WorldRenderer wr, Actor self, int2 basePosition)
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{
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var tagImages = new Animation(self.World, "pips");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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foreach (var tags in self.TraitsImplementing<ITags>())
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{
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foreach (var tag in tags.GetTags())
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{
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if (tag == TagType.None)
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continue;
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tagImages.PlayRepeating(TagStrings[(int)tag]);
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var pos = basePosition + tagxyOffset - (0.5f * tagImages.Image.Size).ToInt2();
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yield return new UISpriteRenderable(tagImages.Image, pos, 0, pal, 1f);
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// Increment row
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tagxyOffset = tagxyOffset.WithY(tagxyOffset.Y + 8);
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}
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}
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}
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}
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}
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -1152,6 +1152,29 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// 'Selectable' boolean was removed from selectable trait.
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if (engineVersion < 20150619)
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{
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if (depth == 1 && node.Value.Nodes.Exists(n => n.Key == "Selectable"))
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{
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var selectable = node.Value.Nodes.FirstOrDefault(n => n.Key == "Selectable");
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if (node.Key == "Selectable" && selectable.Value.Value == "false")
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node.Key = "SelectableRemoveMe";
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// To cover rare cases where the boolean was 'true'
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if (node.Key == "Selectable" && selectable.Value.Value == "true")
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node.Value.Nodes.Remove(selectable);
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}
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if (depth == 0 && node.Value.Nodes.Exists(n => n.Key == "SelectableRemoveMe"))
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node.Value.Nodes.RemoveAll(n => n.Key == "SelectableRemoveMe");
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Console.WriteLine("The 'Selectable' boolean has been removed from the Selectable trait.");
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Console.WriteLine("If you just want to disable an inherited Selectable trait, use -Selectable instead.");
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Console.WriteLine("For special cases like bridge huts, which need bounds to be targetable by C4 and engineers,");
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Console.WriteLine("give them the CustomSelectionSize trait with CustomBounds.");
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Console.WriteLine("See RA and C&C bridge huts or crates for reference.");
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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