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@@ -169,7 +169,7 @@ namespace OpenRa.Game.Graphics
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lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
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lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
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lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
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lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
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var healthAmount = (float)selectedUnit.Health / selectedUnit.LegacyInfo.Strength;
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var healthAmount = (float)selectedUnit.Health / selectedUnit.Info.Traits.WithInterface<OwnedActorInfo>().First().HP;
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var healthColor = (healthAmount < Rules.General.ConditionRed) ? Color.Red
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var healthColor = (healthAmount < Rules.General.ConditionRed) ? Color.Red
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: (healthAmount < Rules.General.ConditionYellow) ? Color.Yellow
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: (healthAmount < Rules.General.ConditionYellow) ? Color.Yellow
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: Color.LimeGreen;
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: Color.LimeGreen;
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@@ -27,9 +27,7 @@ namespace OpenRa.Game.Orders
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Building>()
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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&& a.traits.Contains<Selectable>()).FirstOrDefault();
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var building = underCursor != null ? underCursor.LegacyInfo as LegacyBuildingInfo : null;
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if (underCursor != null)
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if (building != null)
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yield return new Order("PowerDown", underCursor, null, int2.Zero, null);
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yield return new Order("PowerDown", underCursor, null, int2.Zero, null);
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}
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}
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}
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}
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@@ -30,11 +30,11 @@ namespace OpenRa.Game.Traits.Activities
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return this;
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return this;
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}
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}
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var range = Rules.WeaponInfo[ self.LegacyInfo.Primary ].Range - 1;
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var range = Rules.WeaponInfo[ self.Info.Traits.WithInterface<AttackBaseInfo>().First().PrimaryWeapon ].Range - 1;
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var dist = target.CenterLocation - self.CenterLocation;
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var dist = target.CenterLocation - self.CenterLocation;
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var desiredFacing = Util.GetFacing(dist, unit.Facing);
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var desiredFacing = Util.GetFacing(dist, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.LegacyInfo.ROT);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<HelicopterInfo>().ROT);
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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{
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{
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@@ -28,7 +28,7 @@ namespace OpenRa.Game.Traits.Activities
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--unit.Altitude;
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--unit.Altitude;
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.LegacyInfo.ROT);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<PlaneInfo>().ROT);
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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var angle = unit.Facing / 128f * Math.PI;
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@@ -44,7 +44,7 @@ namespace OpenRa.Game.Traits
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int2 detonateLocation = self.CenterLocation.ToInt2();
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int2 detonateLocation = self.CenterLocation.ToInt2();
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Game.world.AddFrameEndTask(
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Game.world.AddFrameEndTask(
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w => w.Add(new Bullet(self.LegacyInfo.Primary, detonatedBy.Owner, detonatedBy,
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w => w.Add(new Bullet(self.Info.Traits.WithInterface<AttackBaseInfo>().First().PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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detonateLocation, detonateLocation, altitude, altitude)));
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detonateLocation, detonateLocation, altitude, altitude)));
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}
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}
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}
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}
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@@ -63,14 +63,15 @@ namespace OpenRa.Game.Traits
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if (res != null)
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if (res != null)
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reservation = res.Reserve(self);
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reservation = res.Reserve(self);
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var offset = (order.TargetActor.LegacyInfo as LegacyBuildingInfo).SpawnOffset;
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var productionInfo = order.TargetActor.Info.Traits.Get<ProductionInfo>();
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var offset = productionInfo.SpawnOffset;
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var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero;
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var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero;
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self.CancelActivity();
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self.CancelActivity();
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity(new Turn(self.LegacyInfo.InitialFacing));
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self.QueueActivity(new Turn(self.Info.Traits.WithInterface<OwnedActorInfo>().FirstOrDefault().InitialFacing));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(order.TargetActor.LegacyInfo == Rules.UnitInfo["HPAD"]
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self.QueueActivity(order.TargetActor.Info.Name == "hpad"
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? (IActivity)new Rearm() : new Repair());
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? (IActivity)new Rearm() : new Repair());
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}
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}
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}
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}
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@@ -26,7 +26,7 @@ namespace OpenRa.Game.Traits
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public RenderWarFactory(Actor self)
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public RenderWarFactory(Actor self)
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{
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{
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this.self = self;
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this.self = self;
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roof = new Animation(self.LegacyInfo.Image ?? self.LegacyInfo.Name);
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roof = new Animation(self.traits.WithInterface<RenderSimple>().First().GetImage(self));
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}
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}
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public void BuildingComplete( Actor self )
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public void BuildingComplete( Actor self )
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