Change traits to use RenderSprites directly.
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderGunboatInfo : RenderUnitInfo
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class RenderGunboatInfo : RenderSimpleInfo
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{
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public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
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}
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@@ -26,8 +26,13 @@ namespace OpenRA.Mods.RA.Render
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string lastDir = "left";
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string lastDamage = "";
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static Func<int> TurretFacingFunc(Actor self)
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{
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return () => self.HasTrait<Turreted>() ? self.TraitsImplementing<Turreted>().First().turretFacing : 0;
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}
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public RenderGunboat(Actor self)
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: base(self, () => self.HasTrait<Turreted>() ? self.TraitsImplementing<Turreted>().First().turretFacing : 0)
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: base(self, TurretFacingFunc(self))
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{
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facing = self.Trait<IFacing>();
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anim.Play("left");
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