Change traits to use RenderSprites directly.
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
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class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSpritesInfo>
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{
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public readonly int LingerTime = 20;
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@@ -23,12 +23,12 @@ namespace OpenRA.Mods.Cnc
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class DeadBuildingState : INotifyKilled
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{
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DeadBuildingStateInfo info;
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RenderSimple rs;
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RenderSprites rs;
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public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSimple>();
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rs = self.Trait<RenderSprites>();
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self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
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}
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