Change traits to use RenderSprites directly.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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foreach (var r in p)
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yield return r;
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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var anim = new Animation(RenderSprites.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
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}
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Render
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public AnimationState State { get; private set; }
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public RenderInfantry(Actor self, RenderInfantryInfo info)
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: base(self, RenderSimple.MakeFacingFunc(self))
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: base(self, MakeFacingFunc(self))
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{
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Info = info;
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anim.PlayFetchIndex(NormalizeInfantrySequence(self, "stand"), () => 0);
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@@ -22,10 +22,7 @@ namespace OpenRA.Mods.RA.Render
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public class RenderUnit : RenderSimple
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{
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public RenderUnit(Actor self)
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: base(self, RenderSimple.MakeFacingFunc(self))
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{
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anim.PlayRepeating("idle");
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}
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: base(self) { }
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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{
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@@ -17,7 +17,7 @@ using OpenRA.Mods.RA;
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namespace OpenRA.Mods.RA.Render
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{
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class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<AttackBaseInfo>
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class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<AttackBaseInfo>
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{
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public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
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}
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Render
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public WithMuzzleFlash(Actor self)
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{
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var render = self.Trait<RenderSimple>();
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var render = self.Trait<RenderSprites>();
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var facing = self.TraitOrDefault<IFacing>();
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var arms = self.TraitsImplementing<Armament>();
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithRotorInfo : ITraitInfo, Requires<RenderSimpleInfo>
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public class WithRotorInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<LocalCoordinatesModelInfo>
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{
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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@@ -28,12 +28,13 @@ namespace OpenRA.Mods.RA.Render
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public Animation rotorAnim;
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public WithRotor(Actor self, WithRotorInfo info)
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{
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var rs = self.Trait<RenderSimple>();
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var rs = self.Trait<RenderSprites>();
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var coords = self.Trait<ILocalCoordinatesModel>();
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rotorAnim = new Animation(rs.GetImage(self));
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rotorAnim.PlayRepeating("rotor");
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rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
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() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
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() => coords.LocalToWorld(info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation))),
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null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
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}
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSimpleInfo>
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
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}
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
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public WithSmoke(Actor self)
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{
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var rs = self.Trait<RenderSimple>();
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var rs = self.Trait<RenderSprites>();
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anim = new Animation("smoke_m");
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rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithSpinnerInfo : ITraitInfo, Requires<RenderSimpleInfo>
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class WithSpinnerInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<LocalCoordinatesModelInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "spinner";
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@@ -29,11 +29,13 @@ namespace OpenRA.Mods.RA.Render
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{
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public WithSpinner(Actor self, WithSpinnerInfo info)
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{
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var rs = self.Trait<RenderSimple>();
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var rs = self.Trait<RenderSprites>();
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var coords = self.Trait<ILocalCoordinatesModel>();
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var spinner = new Animation(rs.GetImage(self));
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spinner.PlayRepeating(info.Sequence);
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rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
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() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
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() => coords.LocalToWorld(info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation))),
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null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
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}
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}
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithTurretInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<TurretedInfo>
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class WithTurretInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<LocalCoordinatesModelInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "turret";
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@@ -37,7 +37,8 @@ namespace OpenRA.Mods.RA.Render
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class WithTurret : ITick
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{
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WithTurretInfo info;
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RenderSimple rs;
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RenderSprites rs;
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ILocalCoordinatesModel coords;
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AttackBase ab;
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Turreted t;
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IEnumerable<Armament> arms;
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@@ -46,7 +47,9 @@ namespace OpenRA.Mods.RA.Render
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public WithTurret(Actor self, WithTurretInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSimple>();
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rs = self.Trait<RenderSprites>();
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coords = self.Trait<ILocalCoordinatesModel>();
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ab = self.TraitOrDefault<AttackBase>();
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t = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == info.Turret);
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@@ -69,9 +72,9 @@ namespace OpenRA.Mods.RA.Render
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var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
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var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self));
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return t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = coords.QuantizeOrientation(self, t.LocalOrientation(self));
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return t.Position(self) + coords.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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}
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public void Tick(Actor self)
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