Change traits to use RenderSprites directly.
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Render
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public AnimationState State { get; private set; }
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public RenderInfantry(Actor self, RenderInfantryInfo info)
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: base(self, RenderSimple.MakeFacingFunc(self))
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: base(self, MakeFacingFunc(self))
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{
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Info = info;
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anim.PlayFetchIndex(NormalizeInfantrySequence(self, "stand"), () => 0);
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