Split the last TD UI logic into reuseable chunks.
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@@ -535,6 +535,13 @@
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -579,4 +586,7 @@ cd "$(SolutionDir)thirdparty/"
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copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Widgets\Logic\Ingame\" />
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</ItemGroup>
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</Project>
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