Split the last TD UI logic into reuseable chunks.
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class IngamePowerCounterLogic
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{
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[ObjectCreator.UseCtor]
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public IngamePowerCounterLogic(Widget widget, World world)
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{
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var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var power = widget.Get<LabelWidget>("POWER");
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power.GetText = () => powerManager.PowerProvided == 1000000 ? "inf" : powerManager.ExcessPower.ToString();
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}
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}
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}
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