Split the last TD UI logic into reuseable chunks.

This commit is contained in:
Paul Chote
2014-07-13 12:07:07 +12:00
parent ef00411931
commit e7ae615ac9
14 changed files with 313 additions and 138 deletions

View File

@@ -0,0 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class IngameRadarDisplayLogic
{
[ObjectCreator.UseCtor]
public IngameRadarDisplayLogic(Widget widget, World world)
{
var radarEnabled = false;
var cachedRadarEnabled = false;
widget.Get<RadarWidget>("RADAR_MINIMAP").IsEnabled = () => radarEnabled;
var ticker = widget.Get<LogicTickerWidget>("RADAR_TICKER");
ticker.OnTick = () =>
{
radarEnabled = world.ActorsWithTrait<ProvidesRadar>()
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (radarEnabled != cachedRadarEnabled)
Sound.PlayNotification(world.Map.Rules, null, "Sounds", radarEnabled ? "RadarUp" : "RadarDown", null);
cachedRadarEnabled = radarEnabled;
};
}
}
}