Split the last TD UI logic into reuseable chunks.
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class IngameRadarDisplayLogic
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{
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[ObjectCreator.UseCtor]
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public IngameRadarDisplayLogic(Widget widget, World world)
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{
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var radarEnabled = false;
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var cachedRadarEnabled = false;
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widget.Get<RadarWidget>("RADAR_MINIMAP").IsEnabled = () => radarEnabled;
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var ticker = widget.Get<LogicTickerWidget>("RADAR_TICKER");
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ticker.OnTick = () =>
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{
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radarEnabled = world.ActorsWithTrait<ProvidesRadar>()
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (radarEnabled != cachedRadarEnabled)
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", radarEnabled ? "RadarUp" : "RadarDown", null);
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cachedRadarEnabled = radarEnabled;
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};
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}
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}
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}
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