Split the last TD UI logic into reuseable chunks.

This commit is contained in:
Paul Chote
2014-07-13 12:07:07 +12:00
parent ef00411931
commit e7ae615ac9
14 changed files with 313 additions and 138 deletions

View File

@@ -0,0 +1,31 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class LoadIngamePlayerOrObserverUILogic
{
[ObjectCreator.UseCtor]
public LoadIngamePlayerOrObserverUILogic(Widget widget, World world)
{
var ingameRoot = widget.Get("INGAME_ROOT");
var playerRoot = ingameRoot.Get("PLAYER_ROOT");
if (world.LocalPlayer == null)
Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
else
Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
Game.LoadWidget(world, "CHAT_PANEL", ingameRoot, new WidgetArgs());
}
}
}