Split the last TD UI logic into reuseable chunks.
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class LoadIngamePlayerOrObserverUILogic
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{
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[ObjectCreator.UseCtor]
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public LoadIngamePlayerOrObserverUILogic(Widget widget, World world)
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{
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var ingameRoot = widget.Get("INGAME_ROOT");
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var playerRoot = ingameRoot.Get("PLAYER_ROOT");
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if (world.LocalPlayer == null)
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Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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else
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Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
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Game.LoadWidget(world, "CHAT_PANEL", ingameRoot, new WidgetArgs());
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}
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}
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}
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