Split the last TD UI logic into reuseable chunks.
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@@ -42,6 +42,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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Widget optionsBG = null;
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optionsBG = Game.LoadWidget(world, "INGAME_OPTIONS_BG", Ui.Root, new WidgetArgs
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{
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{ "transient", false },
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{ "onExit", () =>
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{
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optionsBG.Visible = false;
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@@ -52,6 +53,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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}
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});
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optionsBG.Visible = false;
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gameRoot.Get<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
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{
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optionsBG.Visible ^= true;
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