Split the last TD UI logic into reuseable chunks.

This commit is contained in:
Paul Chote
2014-07-13 12:07:07 +12:00
parent ef00411931
commit e7ae615ac9
14 changed files with 313 additions and 138 deletions

View File

@@ -0,0 +1,33 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class MenuButtonWidget : ButtonWidget
{
public readonly string MenuContainer = "INGAME_MENU";
public readonly bool Pause = true;
public readonly bool HideIngameUI = true;
[ObjectCreator.UseCtor]
public MenuButtonWidget(Ruleset modRules)
: base(modRules) { }
protected MenuButtonWidget(MenuButtonWidget other)
: base(other)
{
MenuContainer = other.MenuContainer;
Pause = other.Pause;
HideIngameUI = other.HideIngameUI;
}
}
}