Split the last TD UI logic into reuseable chunks.
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33
OpenRA.Mods.RA/Widgets/MenuButtonWidget.cs
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33
OpenRA.Mods.RA/Widgets/MenuButtonWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class MenuButtonWidget : ButtonWidget
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{
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public readonly string MenuContainer = "INGAME_MENU";
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public readonly bool Pause = true;
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public readonly bool HideIngameUI = true;
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[ObjectCreator.UseCtor]
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public MenuButtonWidget(Ruleset modRules)
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: base(modRules) { }
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protected MenuButtonWidget(MenuButtonWidget other)
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: base(other)
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{
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MenuContainer = other.MenuContainer;
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Pause = other.Pause;
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HideIngameUI = other.HideIngameUI;
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}
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}
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}
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