Fix ShakeOnDeath using intensity as duration
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@@ -15,7 +15,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class ShakeOnDeathInfo : ITraitInfo
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{
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public readonly int Intensity = 10;
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public readonly int Duration = 10;
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public readonly int Intensity = 1;
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public object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
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}
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@@ -30,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(info.Intensity, self.CenterPosition, 1);
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(info.Duration, self.CenterPosition, info.Intensity);
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}
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}
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}
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