fixed turret InitialFacing and ROT

This commit is contained in:
Chris Forbes
2010-01-13 10:13:55 +13:00
parent 6f8eccb1b9
commit e7d1407458
3 changed files with 19 additions and 0 deletions

View File

@@ -144,6 +144,11 @@ namespace RulesConverter
{ "Minelayer", new PL { { "Minelayer", new PL {
{ "Mine", "Primary" } } { "Mine", "Primary" } }
}, },
{ "Turreted", new PL {
{ "ROT", "ROT" },
{ "InitialFacing", "InitialFacing" } }
},
}; };
traitMap["RenderUnit"] = traitMap["RenderBuilding"]; traitMap["RenderUnit"] = traitMap["RenderBuilding"];

View File

@@ -8,6 +8,7 @@ STNK:
Mobile: Mobile:
MovementType: Track MovementType: Track
Turreted: Turreted:
ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: APTusk PrimaryWeapon: APTusk
Recoil: 2 Recoil: 2

13
ra.yaml
View File

@@ -40,6 +40,7 @@ V2RL:
Mobile: Mobile:
MovementType: Track MovementType: Track
Turreted: Turreted:
ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: 75mm PrimaryWeapon: 75mm
Recoil: 2 Recoil: 2
@@ -65,6 +66,7 @@ V2RL:
Mobile: Mobile:
MovementType: Track MovementType: Track
Turreted: Turreted:
ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: 90mm PrimaryWeapon: 90mm
Recoil: 3 Recoil: 3
@@ -90,6 +92,7 @@ V2RL:
Mobile: Mobile:
MovementType: Track MovementType: Track
Turreted: Turreted:
ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: 105mm PrimaryWeapon: 105mm
Recoil: 3 Recoil: 3
@@ -115,6 +118,7 @@ V2RL:
Mobile: Mobile:
MovementType: Track MovementType: Track
Turreted: Turreted:
ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: 120mm PrimaryWeapon: 120mm
PrimaryLocalOffset: -4,-5,0,4,-5,0 PrimaryLocalOffset: -4,-5,0,4,-5,0
@@ -254,6 +258,7 @@ JEEP:
Sight: 6 Sight: 6
Speed: 10 Speed: 10
Turreted: Turreted:
ROT: 10
AttackTurreted: AttackTurreted:
PrimaryWeapon: M60mg PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-2 PrimaryOffset: 0,0,0,-2
@@ -397,6 +402,7 @@ DD:
Speed: 6 Speed: 6
WaterBound: yes WaterBound: yes
Turreted: Turreted:
ROT: 7
AttackTurreted: AttackTurreted:
PrimaryWeapon: Stinger PrimaryWeapon: Stinger
PrimaryOffset: 0,-8,0,-3 PrimaryOffset: 0,-8,0,-3
@@ -424,6 +430,7 @@ CA:
Speed: 4 Speed: 4
WaterBound: yes WaterBound: yes
Turreted: Turreted:
ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: 8Inch PrimaryWeapon: 8Inch
PrimaryOffset: 0,17,0,-2 PrimaryOffset: 0,17,0,-2
@@ -475,6 +482,7 @@ PT:
Speed: 9 Speed: 9
WaterBound: yes WaterBound: yes
Turreted: Turreted:
ROT: 7
AttackTurreted: AttackTurreted:
PrimaryWeapon: 2Inch PrimaryWeapon: 2Inch
PrimaryOffset: 0,-6,0,-1 PrimaryOffset: 0,-6,0,-1
@@ -784,6 +792,8 @@ GUN:
InitialFacing: 50 InitialFacing: 50
Sight: 6 Sight: 6
Turreted: Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted: RenderBuildingTurreted:
AttackTurreted: AttackTurreted:
PrimaryWeapon: TurretGun PrimaryWeapon: TurretGun
@@ -813,6 +823,8 @@ AGUN:
InitialFacing: 224 InitialFacing: 224
Sight: 6 Sight: 6
Turreted: Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted: RenderBuildingTurreted:
AttackTurreted: AttackTurreted:
PrimaryWeapon: ZSU-23 PrimaryWeapon: ZSU-23
@@ -892,6 +904,7 @@ SAM:
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
Turreted: Turreted:
ROT: 30
RenderBuildingTurreted: RenderBuildingTurreted:
AttackTurreted: AttackTurreted:
PrimaryWeapon: Nike PrimaryWeapon: Nike