fixed turret InitialFacing and ROT

This commit is contained in:
Chris Forbes
2010-01-13 10:13:55 +13:00
parent 6f8eccb1b9
commit e7d1407458
3 changed files with 19 additions and 0 deletions

View File

@@ -144,6 +144,11 @@ namespace RulesConverter
{ "Minelayer", new PL {
{ "Mine", "Primary" } }
},
{ "Turreted", new PL {
{ "ROT", "ROT" },
{ "InitialFacing", "InitialFacing" } }
},
};
traitMap["RenderUnit"] = traitMap["RenderBuilding"];

View File

@@ -8,6 +8,7 @@ STNK:
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: APTusk
Recoil: 2

13
ra.yaml
View File

@@ -40,6 +40,7 @@ V2RL:
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 75mm
Recoil: 2
@@ -65,6 +66,7 @@ V2RL:
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 90mm
Recoil: 3
@@ -90,6 +92,7 @@ V2RL:
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 105mm
Recoil: 3
@@ -115,6 +118,7 @@ V2RL:
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
PrimaryLocalOffset: -4,-5,0,4,-5,0
@@ -254,6 +258,7 @@ JEEP:
Sight: 6
Speed: 10
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-2
@@ -397,6 +402,7 @@ DD:
Speed: 6
WaterBound: yes
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: Stinger
PrimaryOffset: 0,-8,0,-3
@@ -424,6 +430,7 @@ CA:
Speed: 4
WaterBound: yes
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 8Inch
PrimaryOffset: 0,17,0,-2
@@ -475,6 +482,7 @@ PT:
Speed: 9
WaterBound: yes
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: 2Inch
PrimaryOffset: 0,-6,0,-1
@@ -784,6 +792,8 @@ GUN:
InitialFacing: 50
Sight: 6
Turreted:
ROT: 12
InitialFacing: 50
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: TurretGun
@@ -813,6 +823,8 @@ AGUN:
InitialFacing: 224
Sight: 6
Turreted:
ROT: 15
InitialFacing: 224
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: ZSU-23
@@ -892,6 +904,7 @@ SAM:
Crewed: yes
Sight: 5
Turreted:
ROT: 30
RenderBuildingTurreted:
AttackTurreted:
PrimaryWeapon: Nike