fixed turret InitialFacing and ROT
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@@ -144,6 +144,11 @@ namespace RulesConverter
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{ "Minelayer", new PL {
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{ "Mine", "Primary" } }
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},
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{ "Turreted", new PL {
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{ "ROT", "ROT" },
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{ "InitialFacing", "InitialFacing" } }
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},
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};
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traitMap["RenderUnit"] = traitMap["RenderBuilding"];
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@@ -8,6 +8,7 @@ STNK:
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: APTusk
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Recoil: 2
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13
ra.yaml
13
ra.yaml
@@ -40,6 +40,7 @@ V2RL:
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 75mm
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Recoil: 2
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@@ -65,6 +66,7 @@ V2RL:
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 90mm
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Recoil: 3
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@@ -90,6 +92,7 @@ V2RL:
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 105mm
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Recoil: 3
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@@ -115,6 +118,7 @@ V2RL:
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Mobile:
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MovementType: Track
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 120mm
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PrimaryLocalOffset: -4,-5,0,4,-5,0
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@@ -254,6 +258,7 @@ JEEP:
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Sight: 6
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Speed: 10
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Turreted:
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ROT: 10
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AttackTurreted:
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PrimaryWeapon: M60mg
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PrimaryOffset: 0,0,0,-2
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@@ -397,6 +402,7 @@ DD:
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Speed: 6
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WaterBound: yes
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Turreted:
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ROT: 7
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AttackTurreted:
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PrimaryWeapon: Stinger
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PrimaryOffset: 0,-8,0,-3
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@@ -424,6 +430,7 @@ CA:
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Speed: 4
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WaterBound: yes
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 8Inch
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PrimaryOffset: 0,17,0,-2
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@@ -475,6 +482,7 @@ PT:
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Speed: 9
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WaterBound: yes
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Turreted:
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ROT: 7
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AttackTurreted:
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PrimaryWeapon: 2Inch
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PrimaryOffset: 0,-6,0,-1
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@@ -784,6 +792,8 @@ GUN:
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InitialFacing: 50
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Sight: 6
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Turreted:
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ROT: 12
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InitialFacing: 50
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: TurretGun
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@@ -813,6 +823,8 @@ AGUN:
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InitialFacing: 224
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Sight: 6
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Turreted:
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ROT: 15
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InitialFacing: 224
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: ZSU-23
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@@ -892,6 +904,7 @@ SAM:
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Crewed: yes
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Sight: 5
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Turreted:
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ROT: 30
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: Nike
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